82 lines
2.2 KiB
Plaintext
82 lines
2.2 KiB
Plaintext
[preset00]
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fRating=4.000000
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fGammaAdj=2.000000
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fDecay=0.981000
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fVideoEchoZoom=1.047463
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=3
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.900000
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fWaveScale=2.905229
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fWaveSmoothing=0.600000
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fWaveParam=-0.300000
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=1.000000
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fWarpScale=2.853000
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fZoomExponent=2.630064
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fShader=0.000000
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zoom=1.031000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.000000
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sx=1.000000
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sy=1.000000
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wave_r=0.600000
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wave_g=0.600000
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wave_b=0.600000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.000000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.010000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=24.986328
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nMotionVectorsY=20.030640
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mv_dx=0.064545
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mv_dy=0.109009
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mv_l=0.035858
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mv_r=0.816156
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mv_g=0.098993
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mv_b=0.816156
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mv_a=0.000000
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per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
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per_frame_2=wave_g = wave_g + 0.100*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
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per_frame_3=wave_b = wave_b + 0.100*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
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per_frame_4=mv_r = wave_r;
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per_frame_5=mv_b = wave_b;
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per_frame_6=mv_g = wave_g;
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per_frame_7=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_8=oldq8 = q8;
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per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
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per_frame_10=q5_residual = equal(bass_thresh,2)*0.0064*sin(q8*5) + (1-equal(bass_thresh,2))*q5_residual;
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per_frame_11=q6_residual = equal(bass_thresh,2)*0.0048*sin(q8*6) + (1-equal(bass_thresh,2))*q6_residual;
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per_frame_12=dx=q5_residual ;
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per_frame_13=dy=q6_residual ;
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per_frame_14=q1 = 0.03*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_15=monitor = q1;
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per_frame_16=mv_a = bass-1.2;
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per_pixel_1=zoom = 0.9 + 0.1*q1 + rad*0.1;
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per_pixel_2=zoomexp = 2*zoom;
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