87 lines
2.4 KiB
Plaintext
87 lines
2.4 KiB
Plaintext
[preset00]
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fRating=3.000000
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fGammaAdj=2.700000
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fDecay=0.990000
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fVideoEchoZoom=2.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=7
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bAdditiveWaves=0
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bWaveDots=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=1
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bMotionVectorsOn=0
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bRedBlueStereo=0
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nMotionVectorsX=12
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nMotionVectorsY=9
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=0.634243
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fWaveSmoothing=0.100000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=0.999990
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fShader=0.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.000156
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sx=0.999666
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sy=0.999900
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.380000
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ob_size=0.020000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.100000
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ib_size=0.050000
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ib_r=0.500000
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ib_g=0.500000
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ib_b=0.500000
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ib_a=0.100000
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per_frame_1=warp = 0;
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per_frame_2=
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per_frame_3=ib_r = ib_r + 0.10*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
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per_frame_4=ib_g = ib_g + 0.10*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
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per_frame_5=ib_b = ib_b + 0.10*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
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per_frame_6=temp = 0.12*tan(0.3*(mid+bass));
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per_frame_7=ib_a = if(below(temp,0.4),temp,0.4);
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per_frame_8=ob_size = ob_size - 0.01;
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per_frame_9=ob_size = ob_size + 0.15*sin(0.5*bass_att);
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per_frame_10=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
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per_frame_11=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
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per_frame_12=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
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per_frame_13=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
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per_frame_14=decay = decay - 0.01*equal(frame%5,0);
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per_pixel_1=du = x*2-1 - q1;
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per_pixel_2=dv = y*2-1 - q2;
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per_pixel_3=dist = sqrt(du*du+dv*dv);
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per_pixel_4=ang2 = atan2(du,dv);
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per_pixel_5=mult = 0.008/(dist+0.4);
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per_pixel_6=dx = mult*sin(ang2-1.5);
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per_pixel_7=dy = mult*cos(ang2-1.5);
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per_pixel_8=du = x*2-1 - q3;
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per_pixel_9=dv = y*2-1 - q4;
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per_pixel_10=dist = sqrt(du*du+dv*dv);
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per_pixel_11=ang2 = atan2(du,dv);
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per_pixel_12=mult = 0.008/(dist+0.4);
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per_pixel_13=dx = dx + mult*sin(ang2+1.5);
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per_pixel_14=dy = dy + mult*cos(ang2+1.5);
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per_pixel_15=dx = dx*1.5;
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per_pixel_16=dy = dy*1.5;
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