83 lines
2.4 KiB
Plaintext
83 lines
2.4 KiB
Plaintext
[preset00]
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fRating=3.00000
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fGammaAdj=2.000000
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fDecay=0.980000
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fVideoEchoZoom=1.010000
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=2
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=7.740000
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fWaveScale=0.656000
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fWaveSmoothing=0.800000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.772000
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fZoomExponent=1.960000
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fShader=0.000000
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zoom=0.980000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.513000
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sx=1.000000
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sy=1.000000
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wave_r=0.500000
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wave_g=0.500000
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wave_b=0.500000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.000000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.500000
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ib_size=0.070000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.025000
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nMotionVectorsX=12.000000
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=wave_x = wave_x + 0.500*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
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per_frame_2=wave_y = wave_y + 0.500*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
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per_frame_3=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
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per_frame_4=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
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per_frame_5=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
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per_frame_6=zoom = zoom + 0.070*( 0.60*sin(0.239*time) + 0.40*sin(0.296*time) );
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per_frame_7=rot = rot + 0.038*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
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per_frame_8=cx = cx + 0.030*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
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per_frame_9=cy = cy + 0.037*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
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per_frame_10=dx = dx + 0.025*( 0.60*sin(0.334*time) + 0.40*sin(0.277*time) );
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per_frame_11=dy = dy + 0.025*( 0.60*sin(0.384*time) + 0.40*sin(0.247*time) );
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per_frame_12=sx = sx + 0.015*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
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per_frame_13=decay = decay - 0.01*equal(frame%50,0);
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per_frame_14=ib_r = ib_r + 0.2*sin(time*0.5413);
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per_frame_15=ib_g = ib_g + 0.2*sin(time*0.3459);
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per_frame_16=ib_b = ib_b + 0.2*sin(time*0.4354);
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per_frame_17=blah = 3.0/(ib_r+ib_g+ib_b);
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per_frame_18=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
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per_pixel_1=rot=rot+rad*0.25*sin(0.3986*time);
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