Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Eo.S. - glowsticks v2 04 mu...

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16 KiB
Plaintext

[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=(1-sample);
wave_0_per_point71=
wave_0_per_point72=b=b+pow(1-sample,2)*0.3;
wave_0_per_point73=
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=r1=t1;
wave_0_per_point77=g1=t2;
wave_0_per_point78=b1=t3;
wave_0_per_point79=r2=t4;
wave_0_per_point80=g2=t5;
wave_0_per_point81=b2=t6;
wave_0_per_point82=
wave_0_per_point83=r=r1*flip + r2*(1-flip);
wave_0_per_point84=g=g1*flip + g2*(1-flip);
wave_0_per_point85=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.200000
wavecode_1_g=1.000000
wavecode_1_b=0.600000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=(1-sample);
wave_1_per_point72=
wave_1_per_point73=
wave_1_per_point74=b=b+pow(1-sample,2)*0.3;
wave_1_per_point75=
wave_1_per_point76=r1=t1;
wave_1_per_point77=g1=t2;
wave_1_per_point78=b1=t3;
wave_1_per_point79=r2=t4;
wave_1_per_point80=g2=t5;
wave_1_per_point81=b2=t6;
wave_1_per_point82=
wave_1_per_point83=r=r1*flip + r2*(1-flip);
wave_1_per_point84=g=g1*flip + g2*(1-flip);
wave_1_per_point85=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.600000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.300000
wavecode_3_b=0.100000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.067790
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.779769
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_5=vol=vol*vol;
per_frame_6=mtime=mtime+vol*0.1*(75/fps);
per_frame_7=
per_frame_8=q1=mtime*0.4;
per_frame_9=
per_frame_10=warp=0
per_frame_11=
per_frame_12=