mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-27 10:02:49 +01:00
281 lines
5.6 KiB
C++
281 lines
5.6 KiB
C++
#ifdef LINUX
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#include <GL/gl.h>
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#endif
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#ifdef WIN32
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#include "glew.h"
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#endif
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#endif
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#ifdef USE_DEVIL
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#include <IL/ilut.h>
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#else
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#include "SOIL/SOIL.h"
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#endif
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#ifdef WIN32
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#include "win32-dirent.h"
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#include <stdlib.h>
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#endif
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#ifdef LINUX
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#include <dirent.h>
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#endif
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#ifdef MACOS
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#include <dirent.h>
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#endif
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#include "TextureManager.hpp"
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#include "Common.hpp"
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#include "IdleTextures.hpp"
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TextureManager::TextureManager(const std::string _presetURL): presetURL(_presetURL)
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{
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#ifdef USE_DEVIL
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ilInit();
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iluInit();
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ilutInit();
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ilutRenderer(ILUT_OPENGL);
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#endif
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Preload();
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loadTextureDir();
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}
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TextureManager::~TextureManager()
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{
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Clear();
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}
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void TextureManager::Preload()
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{
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#ifdef USE_DEVIL
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ILuint image;
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ilGenImages(1, &image);
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ilBindImage(image);
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ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) M_data, M_bytes);
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GLuint tex = ilutGLBindTexImage();
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#else
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unsigned int tex = SOIL_load_OGL_texture_from_memory(
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M_data,
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M_bytes,
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SOIL_LOAD_AUTO,
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SOIL_CREATE_NEW_ID,
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SOIL_FLAG_POWER_OF_TWO
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| SOIL_FLAG_MULTIPLY_ALPHA
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// | SOIL_FLAG_COMPRESS_TO_DXT
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);
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#endif
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textures["M.tga"]=tex;
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#ifdef USE_DEVIL
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ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) project_data,project_bytes);
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tex = ilutGLBindTexImage();
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#else
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tex = SOIL_load_OGL_texture_from_memory(
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project_data,
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project_bytes,
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SOIL_LOAD_AUTO,
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SOIL_CREATE_NEW_ID,
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SOIL_FLAG_POWER_OF_TWO
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| SOIL_FLAG_MULTIPLY_ALPHA
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//| SOIL_FLAG_COMPRESS_TO_DXT
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);
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#endif
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textures["project.tga"]=tex;
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#ifdef USE_DEVIL
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ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) headphones_data, headphones_bytes);
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tex = ilutGLBindTexImage();
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#else
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tex = SOIL_load_OGL_texture_from_memory(
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headphones_data,
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headphones_bytes,
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SOIL_LOAD_AUTO,
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SOIL_CREATE_NEW_ID,
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SOIL_FLAG_POWER_OF_TWO
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| SOIL_FLAG_MULTIPLY_ALPHA
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// | SOIL_FLAG_COMPRESS_TO_DXT
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);
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#endif
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textures["headphones.tga"]=tex;
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}
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void TextureManager::Clear()
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{
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for(std::map<std::string, GLuint>::const_iterator iter = textures.begin(); iter != textures.end(); iter++)
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{
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glDeleteTextures(1,&iter->second);
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}
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textures.clear();
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}
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void TextureManager::setTexture(const std::string name, const unsigned int texId, const int width, const int height)
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{
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textures[name] = texId;
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widths[name] = width;
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heights[name] = height;
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}
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//void TextureManager::unloadTextures(const PresetOutputs::cshape_container &shapes)
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//{
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/*
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for (PresetOutputs::cshape_container::const_iterator pos = shapes.begin();
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pos != shapes.end(); ++pos)
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{
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if( (*pos)->enabled==1)
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{
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if ( (*pos)->textured)
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{
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std::string imageUrl = (*pos)->getImageUrl();
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if (imageUrl != "")
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{
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std::string fullUrl = presetURL + "/" + imageUrl;
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ReleaseTexture(LoadTexture(fullUrl.c_str()));
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}
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}
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}
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}
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*/
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//}
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GLuint TextureManager::getTexture(const std::string filename)
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{
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std::string fullURL = presetURL + PATH_SEPARATOR + filename;
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return getTextureFullpath(filename,fullURL);
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}
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GLuint TextureManager::getTextureFullpath(const std::string filename, const std::string imageURL)
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{
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if (textures.find(filename)!= textures.end())
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{
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return textures[filename];
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}
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else
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{
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#ifdef USE_DEVIL
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GLuint tex = ilutGLLoadImage((char *)imageURL.c_str());
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#else
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int width, height;
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unsigned int tex = SOIL_load_OGL_texture_size(
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imageURL.c_str(),
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SOIL_LOAD_AUTO,
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SOIL_CREATE_NEW_ID,
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//SOIL_FLAG_POWER_OF_TWO
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// SOIL_FLAG_MIPMAPS
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SOIL_FLAG_MULTIPLY_ALPHA
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//| SOIL_FLAG_COMPRESS_TO_DXT
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//| SOIL_FLAG_DDS_LOAD_DIRECT
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,&width,&height);
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#endif
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textures[filename]=tex;
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widths[filename]=width;
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heights[filename]=height;
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return tex;
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}
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}
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int TextureManager::getTextureWidth(const std::string imageURL)
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{
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return widths[imageURL];
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}
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int TextureManager::getTextureHeight(const std::string imageURL)
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{
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return heights[imageURL];
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}
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unsigned int TextureManager::getTextureMemorySize()
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{
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return 0;
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}
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void TextureManager::loadTextureDir()
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{
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std::string dirname = CMAKE_INSTALL_PREFIX "/share/projectM/textures";
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DIR * m_dir;
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// Allocate a new a stream given the current directory name
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if ((m_dir = opendir(dirname.c_str())) == NULL)
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{
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//std::cout<<"No Textures Loaded from "<<dirname<<std::endl;
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return; // no files loaded. m_entries is empty
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}
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struct dirent * dir_entry;
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while ((dir_entry = readdir(m_dir)) != NULL)
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{
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// Convert char * to friendly string
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std::string filename(dir_entry->d_name);
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if (filename.length() > 0 && filename[0] == '.')
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continue;
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// Create full path name
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std::string fullname = dirname + PATH_SEPARATOR + filename;
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unsigned int texId = getTextureFullpath(filename, fullname);
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if(texId != 0)
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{
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user_textures.push_back(texId);
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textures[filename]=texId;
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user_texture_names.push_back(filename);
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}
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}
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if (m_dir)
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{
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closedir(m_dir);
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m_dir = 0;
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}
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}
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std::string TextureManager::getRandomTextureName(std::string random_id)
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{
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if (user_texture_names.size() > 0)
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{
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std::string random_name = user_texture_names[rand() % user_texture_names.size()];
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random_textures.push_back(random_id);
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textures[random_id] = textures[random_name];
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return random_name;
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}
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else return "";
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}
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void TextureManager::clearRandomTextures()
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{
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for (std::vector<std::string>::iterator pos = random_textures.begin(); pos != random_textures.end(); ++pos)
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{
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textures.erase(*pos);
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widths.erase(*pos);
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heights.erase(*pos);
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}
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random_textures.clear();
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}
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