Clementine-audio-player-Mac.../src/core/urlhandler.h

77 lines
2.4 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef URLHANDLER_H
#define URLHANDLER_H
#include <QObject>
#include <QUrl>
class UrlHandler : public QObject {
Q_OBJECT
public:
UrlHandler(QObject* parent = 0);
// The URL scheme that this handler handles.
virtual QString scheme() const = 0;
// Returned by StartLoading() and LoadNext(), indicates what the player
// should do when it wants to load a URL.
struct LoadResult {
enum Type {
// There wasn't a track available, and the player should move on to the
// next playlist item.
NoMoreTracks,
// There might be another track available but the handler needs to do some
// work (eg. fetching a remote playlist) to find out. AsyncLoadComplete
// will be emitted later with the same original_url.
WillLoadAsynchronously,
// There was a track available. Its url is in media_url.
TrackAvailable,
};
LoadResult(const QUrl& original_url = QUrl(),
Type type = NoMoreTracks,
const QUrl& media_url = QUrl());
// The url that the playlist item has in Url().
// Might be something unplayable like lastfm://...
QUrl original_url_;
Type type_;
// The actual url to something that gstreamer can play.
QUrl media_url_;
};
// Called by the Player when a song starts loading - gives the handler
// a chance to do something clever to get a playable track.
virtual LoadResult StartLoading(const QUrl& url) { return LoadResult(url); }
// Called by the player when a song finishes - gives the handler a chance to
// get another track to play.
virtual LoadResult LoadNext(const QUrl& url) { return LoadResult(url); }
signals:
void AsyncLoadComplete(const UrlHandler::LoadResult& result);
};
#endif // URLHANDLER_H