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Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Rovastar & Geiss - Dynamic Swirls 3 (Broken Destiny Mix).milk
2010-06-07 10:09:30 +00:00

91 lines
2.2 KiB
Plaintext

[preset00]
fRating=2
fGammaAdj=2.994
fDecay=0.981
fVideoEchoZoom=0.999609
fVideoEchoAlpha=1
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.634243
fWaveSmoothing=0.1
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=1.00496
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.000156
sx=0.999666
sy=0.9999
wave_r=0.55
wave_g=0.55
wave_b=0.55
wave_x=0.5
wave_y=0.36
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=64
nMotionVectorsY=2.016
mv_dx=0
mv_dy=-0.1
mv_l=5
mv_r=0
mv_g=0
mv_b=0.7
mv_a=0
per_frame_1=wave_r = wave_r + 0.40*( 0.60*sin(1.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.40*( 0.60*sin(1.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.40*( 0.60*sin(1.714*time) + 0.40*sin(1.011*time) );
per_frame_4=q8 = oldq8+if(above(bass+bass_att,2.8),q8+0.005*pow((bass+bass_att),5),0);
per_frame_5=oldq8 = q8;
per_frame_6=q7 =0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_7=q1 = 0.62*( 0.60*sin(0.374*q8) + 0.40*sin(0.294*q8) );
per_frame_8=q2 = 0.62*( 0.60*sin(0.393*q8) + 0.40*sin(0.223*q8) );
per_frame_9=q3 = 0.62*( 0.60*sin(0.174*-q8) + 0.40*sin(0.364*q8) );
per_frame_10=q4 = 0.62*( 0.60*sin(0.234*q8) + 0.40*sin(0.271*-q8) );
per_frame_11=echo_zoom = 1+ q7;
per_frame_12=zoom = 1+q7;
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = 0.008/(dist+0.4);
per_pixel_6=dx = mult*sin(ang2-1.5);
per_pixel_7=dy = mult*cos(ang2-1.5);
per_pixel_8=du = x*2-1 - q3;
per_pixel_9=dv = y*2-1 - q4;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = atan2(du,dv);
per_pixel_12=mult = 0.008*sin(q8)/(dist+0.4);
per_pixel_13=dx = dx + mult*sin(ang2+1.5);
per_pixel_14=dy = dy + mult*cos(ang2+1.5);
per_pixel_15=rot = -0.01*rad*sin(q8);