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Clementine-audio-player-Mac.../3rdparty/libprojectm/KeyHandler.cpp
2010-06-06 21:43:45 +00:00

221 lines
5.0 KiB
C++
Executable File

/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2004 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
#include <stdio.h>
#include "Common.hpp"
#include "fatal.h"
#include "KeyHandler.hpp"
#include "event.h"
#include "BeatDetect.hpp"
#include "PresetChooser.hpp"
#include "Renderer.hpp"
#include "projectM.hpp"
#include <iostream>
#include "TimeKeeper.hpp"
class Preset;
interface_t current_interface = DEFAULT_INTERFACE;
void selectRandom(const bool hardCut);
void selectNext(const bool hardCut);
void selectPrevious(const bool hardCut);
void refreshConsole() {
switch (current_interface) {
case MENU_INTERFACE:
// unimplemented
break;
case SHELL_INTERFACE:
// unimplemented
break;
case EDITOR_INTERFACE:
// unimplemented
break;
case DEFAULT_INTERFACE:
break;
case BROWSER_INTERFACE:
// unimplemented
break;
default:
break;
}
}
void projectM::key_handler( projectMEvent event,
projectMKeycode keycode, projectMModifier modifier ) {
switch( event ) {
case PROJECTM_KEYDOWN:
//default_key_handler();
switch (current_interface)
{
case MENU_INTERFACE:
// menu_key_handler(this, event, keycode);
break;
case SHELL_INTERFACE:
//shell_key_handler();
break;
case EDITOR_INTERFACE:
// editor_key_handler(event,keycode);
break;
case BROWSER_INTERFACE:
// browser_key_handler(event,keycode,modifier);
break;
case DEFAULT_INTERFACE:
default_key_handler(event,keycode);
break;
default:
default_key_handler(event,keycode);
break;
}
break;
default:
break;
}
}
void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode) {
switch( event ) {
case PROJECTM_KEYDOWN:
switch( keycode )
{
case PROJECTM_K_UP:
beatDetect->beat_sensitivity += 0.25;
if (beatDetect->beat_sensitivity > 5.0) beatDetect->beat_sensitivity = 5.0;
break;
case PROJECTM_K_DOWN:
beatDetect->beat_sensitivity -= 0.25;
if (beatDetect->beat_sensitivity < 0) beatDetect->beat_sensitivity = 0;
break;
case PROJECTM_K_h:
renderer->showhelp = !renderer->showhelp;
renderer->showstats= false;
renderer->showfps=false;
case PROJECTM_K_F1:
renderer->showhelp = !renderer->showhelp;
renderer->showstats=false;
renderer->showfps=false;
break;
case PROJECTM_K_y:
this->setShuffleEnabled(!this->isShuffleEnabled());
break;
case PROJECTM_K_F5:
if (!renderer->showhelp)
renderer->showfps = !renderer->showfps;
break;
case PROJECTM_K_F4:
if (!renderer->showhelp)
renderer->showstats = !renderer->showstats;
break;
case PROJECTM_K_F3: {
renderer->showpreset = !renderer->showpreset;
break;
}
case PROJECTM_K_F2:
renderer->showtitle = !renderer->showtitle;
break;
#ifndef MACOS
case PROJECTM_K_F9:
#else
case PROJECTM_K_F8:
#endif
renderer->studio = !renderer->studio;
break;
case PROJECTM_K_ESCAPE: {
// exit( 1 );
break;
}
case PROJECTM_K_f:
break;
case PROJECTM_K_a:
renderer->correction = !renderer->correction;
break;
case PROJECTM_K_b:
break;
case PROJECTM_K_n:
selectNext(true);
break;
case PROJECTM_K_N:
selectNext(false);
break;
case PROJECTM_K_r:
selectRandom(true);
break;
case PROJECTM_K_R:
selectRandom(false);
break;
case PROJECTM_K_p:
selectPrevious(true);
break;
case PROJECTM_K_P:
selectPrevious(false);
break;
case PROJECTM_K_l:
renderer->noSwitch=!renderer->noSwitch;
break;
case PROJECTM_K_s:
renderer->studio = !renderer->studio;
case PROJECTM_K_i:
break;
case PROJECTM_K_z:
break;
case PROJECTM_K_0:
// nWaveMode=0;
break;
case PROJECTM_K_6:
// nWaveMode=6;
break;
case PROJECTM_K_7:
// nWaveMode=7;
break;
case PROJECTM_K_m:
break;
case PROJECTM_K_t:
break;
default:
break;
}
default:
break;
}
}