Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Rovastar & Aderrasi - Ocean...

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[preset00]
fRating=3.000000
fGammaAdj=1.504000
fDecay=1.000000
fVideoEchoZoom=2.987781
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.049629
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=0.010000
fWarpScale=1.000154
fZoomExponent=1.028415
fShader=0.800000
zoom=0.999999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999999
sy=1.000000
wave_r=0.500000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.015000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.500000
ob_a=0.100000
ib_size=0.000000
ib_r=1.000000
ib_g=1.000000
ib_b=0.250000
ib_a=0.200000
nMotionVectorsX=6.400000
nMotionVectorsY=4.800000
mv_dx=0.000000
mv_dy=0.000000
mv_l=3.500000
mv_r=0.000000
mv_g=0.000000
mv_b=1.000000
mv_a=0.040000
per_frame_1=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps));
per_frame_2=oldq8 = q8;
per_frame_3=wave_x = wave_x +(0.48*sin(4*bass*treb*mid))*sin(q8/bass);
per_frame_4=wave_r = if(above((time*20)%2,0),0,wave_r + 0.5*sin(time));
per_frame_5=wave_b=if(above((time*20)%2,0),1,0);
per_frame_6=rot = rot + 0.0*sin(time);
per_frame_7=dy = dy - 0.01- 0.01*sin(0.1*q8);
per_frame_8=ob_r = .1 + if(above(.2*sin(time*.444),0),.3*sin(time*.444),0);
per_frame_9=ob_g =.1 + if(above(.2*sin(time*.777),0),.3*sin(time*.777),0);
per_pixel_1=warp = warp + if (below(y, 0.5), if(below(rad,0.9), +0.5 + 0.5*sin(0.613*q8), 0), +0.1);