Clementine-audio-player-Mac.../src/core/songloader.h

135 lines
3.9 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SONGLOADER_H
#define SONGLOADER_H
#include <memory>
#include <gst/gst.h>
#include <QObject>
#include <QThreadPool>
#include <QUrl>
#include "song.h"
#include "core/tagreaderclient.h"
#include "musicbrainz/musicbrainzclient.h"
class CueParser;
class LibraryBackendInterface;
class ParserBase;
class Player;
class PlaylistParser;
class PodcastParser;
class SongLoader : public QObject {
Q_OBJECT
public:
SongLoader(LibraryBackendInterface* library, const Player* player,
QObject* parent = nullptr);
~SongLoader();
enum Result { Success, Error, WillLoadAsync, };
static const int kDefaultTimeout;
const QUrl& url() const { return url_; }
const SongList& songs() const { return songs_; }
int timeout() const { return timeout_; }
void set_timeout(int msec) { timeout_ = msec; }
Result Load(const QUrl& url);
// To effectively load the songs:
// when we call Load() on a directory, it will return WillLoadAsync, load the
// files with only filenames and emit LoadFinished(). When LoadFinished() is
// received by songloaderinserter, it will insert songs (incompletely loaded)
// in playlist, and call EffectiveSongsLoad() in a background thread to
// perform the real load of the songs. Next, UpdateItems() will be called on
// playlist and replace the partially-loaded items by the new ones, fully
// loaded.
void EffectiveSongsLoad();
void EffectiveSongLoad(Song* song);
Result LoadAudioCD();
signals:
void LoadFinished(bool success);
private slots:
void Timeout();
void StopTypefind();
void AudioCDTagsLoaded(const QString& artist, const QString& album,
const MusicBrainzClient::ResultList& results);
void LocalFileLoaded(TagReaderReply* reply);
private:
enum State { WaitingForType, WaitingForMagic, WaitingForData, Finished, };
Result LoadLocal(const QString& filename);
Result LoadLocalPartial(const QString& filename);
void LoadLocalDirectory(const QString& filename);
void LoadPlaylist(ParserBase* parser, const QString& filename);
void LoadLocalDirectoryAndEmit(const QString& filename);
void LoadPlaylistAndEmit(ParserBase* parser, const QString& filename);
void AddAsRawStream();
Result LoadRemote();
// GStreamer callbacks
static void TypeFound(GstElement* typefind, uint probability, GstCaps* caps,
void* self);
static gboolean DataReady(GstPad*, GstBuffer* buf, void* self);
static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer);
static gboolean BusCallback(GstBus*, GstMessage*, gpointer);
void StopTypefindAsync(bool success);
void ErrorMessageReceived(GstMessage* msg);
void EndOfStreamReached();
void MagicReady();
bool IsPipelinePlaying();
private:
static QSet<QString> sRawUriSchemes;
QUrl url_;
SongList songs_;
QTimer* timeout_timer_;
PlaylistParser* playlist_parser_;
PodcastParser* podcast_parser_;
CueParser* cue_parser_;
// For async loads
int timeout_;
State state_;
bool success_;
ParserBase* parser_;
QString mime_type_;
bool is_podcast_;
QByteArray buffer_;
LibraryBackendInterface* library_;
const Player* player_;
std::shared_ptr<GstElement> pipeline_;
QThreadPool thread_pool_;
};
#endif // SONGLOADER_H