Clementine-audio-player-Mac.../src/core/backgroundstreams.h

69 lines
1.4 KiB
C++

#ifndef BACKGROUNDSTREAMS_H
#define BACKGROUNDSTREAMS_H
#include <QMap>
#include <QObject>
#include <QStringList>
#include <QUrl>
#include "engines/engine_fwd.h"
class QAction;
class BackgroundStreams : public QObject {
Q_OBJECT
public:
explicit BackgroundStreams(EngineBase* engine, QObject* parent = nullptr);
~BackgroundStreams();
void LoadStreams();
void SaveStreams();
QStringList streams() const { return streams_.keys(); }
void EnableStream(const QString& name, bool enable);
void SetStreamVolume(const QString& name, int volume);
int GetStreamVolume(const QString& name) const;
bool IsPlaying(const QString& name) const;
void AddAction(const QString& name, QAction* action);
signals:
void StreamStarted(const QString& name);
void StreamStopped(const QString& name);
private slots:
void StreamActionToggled(bool checked);
void StreamActionDestroyed();
private:
struct Stream {
Stream() : volume(0), id(0), action(NULL) {}
QString name;
QUrl url;
int volume;
int id;
QAction* action;
};
void AddStream(const QString& name, const QUrl& url, int volume = 50);
void PlayStream(Stream* stream);
void StopStream(Stream* stream);
EngineBase* engine_;
QMap<QString, Stream*> streams_;
static const char* kSettingsGroup;
static const int kVersion = 2;
static const char* kHypnotoadUrl;
static const char* kRainUrl;
static const char* kEnterpriseUrl;
};
#endif