Clementine-audio-player-Mac.../3rdparty/taglib/mpeg/id3v2/id3v2tag.h

413 lines
16 KiB
C++

/***************************************************************************
copyright : (C) 2002 - 2008 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_ID3V2TAG_H
#define TAGLIB_ID3V2TAG_H
#include "tag.h"
#include "tbytevector.h"
#include "tstring.h"
#include "tlist.h"
#include "tmap.h"
#include "taglib_export.h"
#include "id3v2framefactory.h"
namespace TagLib {
class File;
//! An ID3v2 implementation
/*!
* This is a relatively complete and flexible framework for working with ID3v2
* tags.
*
* \see ID3v2::Tag
*/
namespace ID3v2 {
class Header;
class ExtendedHeader;
class Footer;
typedef List<Frame *> FrameList;
typedef Map<ByteVector, FrameList> FrameListMap;
//! An abstraction for the ISO-8859-1 string to data encoding in ID3v2 tags.
/*!
* ID3v2 tag can store strings in ISO-8859-1 (Latin1), and TagLib only
* supports genuine ISO-8859-1 by default. However, in practice, non
* ISO-8859-1 encodings are often used instead of ISO-8859-1, such as
* Windows-1252 for western languages, Shift_JIS for Japanese and so on.
*
* Here is an option to read such tags by subclassing this class,
* reimplementing parse() and setting your reimplementation as the default
* with ID3v2::Tag::setStringHandler().
*
* \note Writing non-ISO-8859-1 tags is not implemented intentionally.
* Use UTF-16 or UTF-8 instead.
*
* \see ID3v2::Tag::setStringHandler()
*/
class TAGLIB_EXPORT Latin1StringHandler
{
public:
Latin1StringHandler();
virtual ~Latin1StringHandler();
/*!
* Decode a string from \a data. The default implementation assumes that
* \a data is an ISO-8859-1 (Latin1) character array.
*/
virtual String parse(const ByteVector &data) const;
};
//! The main class in the ID3v2 implementation
/*!
* This is the main class in the ID3v2 implementation. It serves two
* functions. This first, as is obvious from the public API, is to provide a
* container for the other ID3v2 related classes. In addition, through the
* read() and parse() protected methods, it provides the most basic level of
* parsing. In these methods the ID3v2 tag is extracted from the file and
* split into data components.
*
* ID3v2 tags have several parts, TagLib attempts to provide an interface
* for them all. header(), footer() and extendedHeader() correspond to those
* data structures in the ID3v2 standard and the APIs for the classes that
* they return attempt to reflect this.
*
* Also ID3v2 tags are built up from a list of frames, which are in turn
* have a header and a list of fields. TagLib provides two ways of accessing
* the list of frames that are in a given ID3v2 tag. The first is simply
* via the frameList() method. This is just a list of pointers to the frames.
* The second is a map from the frame type -- i.e. "COMM" for comments -- and
* a list of frames of that type. (In some cases ID3v2 allows for multiple
* frames of the same type, hence this being a map to a list rather than just
* a map to an individual frame.)
*
* More information on the structure of frames can be found in the ID3v2::Frame
* class.
*
* read() and parse() pass binary data to the other ID3v2 class structures,
* they do not handle parsing of flags or fields, for instance. Those are
* handled by similar functions within those classes.
*
* \note All pointers to data structures within the tag will become invalid
* when the tag is destroyed.
*
* \warning Dealing with the nasty details of ID3v2 is not for the faint of
* heart and should not be done without much meditation on the spec. It's
* rather long, but if you're planning on messing with this class and others
* that deal with the details of ID3v2 (rather than the nice, safe, abstract
* TagLib::Tag and friends), it's worth your time to familiarize yourself
* with said spec (which is distributed with the TagLib sources). TagLib
* tries to do most of the work, but with a little luck, you can still
* convince it to generate invalid ID3v2 tags. The APIs for ID3v2 assume a
* working knowledge of ID3v2 structure. You're been warned.
*/
class TAGLIB_EXPORT Tag : public TagLib::Tag
{
public:
/*!
* Constructs an empty ID3v2 tag.
*
* \note You must create at least one frame for this tag to be valid.
*/
Tag();
/*!
* Constructs an ID3v2 tag read from \a file starting at \a tagOffset.
* \a factory specifies which FrameFactory will be used for the
* construction of new frames.
*
* \note You should be able to ignore the \a factory parameter in almost
* all situations. You would want to specify your own FrameFactory
* subclass in the case that you are extending TagLib to support additional
* frame types, which would be incorporated into your factory.
*
* \see FrameFactory
*/
Tag(File *file, long tagOffset,
const FrameFactory *factory = FrameFactory::instance());
/*!
* Destroys this Tag instance.
*/
virtual ~Tag();
// Reimplementations.
virtual String title() const;
virtual String artist() const;
virtual String album() const;
virtual String comment() const;
virtual String genre() const;
virtual unsigned int year() const;
virtual unsigned int track() const;
virtual void setTitle(const String &s);
virtual void setArtist(const String &s);
virtual void setAlbum(const String &s);
virtual void setComment(const String &s);
virtual void setGenre(const String &s);
virtual void setYear(unsigned int i);
virtual void setTrack(unsigned int i);
virtual bool isEmpty() const;
/*!
* Returns a pointer to the tag's header.
*/
Header *header() const;
/*!
* Returns a pointer to the tag's extended header or null if there is no
* extended header.
*/
ExtendedHeader *extendedHeader() const;
/*!
* Returns a pointer to the tag's footer or null if there is no footer.
*
* \deprecated I don't see any reason to keep this around since there's
* nothing useful to be retrieved from the footer, but well, again, I'm
* prone to change my mind, so this gets to stay around until near a
* release.
*/
Footer *footer() const;
/*!
* Returns a reference to the frame list map. This is an FrameListMap of
* all of the frames in the tag.
*
* This is the most convenient structure for accessing the tag's frames.
* Many frame types allow multiple instances of the same frame type so this
* is a map of lists. In most cases however there will only be a single
* frame of a certain type.
*
* Let's say for instance that you wanted to access the frame for total
* beats per minute -- the TBPM frame.
*
* \code
* TagLib::MPEG::File f("foo.mp3");
*
* // Check to make sure that it has an ID3v2 tag
*
* if(f.ID3v2Tag()) {
*
* // Get the list of frames for a specific frame type
*
* TagLib::ID3v2::FrameList l = f.ID3v2Tag()->frameListMap()["TBPM"];
*
* if(!l.isEmpty())
* std::cout << l.front()->toString() << std::endl;
* }
*
* \endcode
*
* \warning You should not modify this data structure directly, instead
* use addFrame() and removeFrame().
*
* \see frameList()
*/
const FrameListMap &frameListMap() const;
/*!
* Returns a reference to the frame list. This is an FrameList of all of
* the frames in the tag in the order that they were parsed.
*
* This can be useful if for example you want iterate over the tag's frames
* in the order that they occur in the tag.
*
* \warning You should not modify this data structure directly, instead
* use addFrame() and removeFrame().
*/
const FrameList &frameList() const;
/*!
* Returns the frame list for frames with the id \a frameID or an empty
* list if there are no frames of that type. This is just a convenience
* and is equivalent to:
*
* \code
* frameListMap()[frameID];
* \endcode
*
* \see frameListMap()
*/
const FrameList &frameList(const ByteVector &frameID) const;
/*!
* Add a frame to the tag. At this point the tag takes ownership of
* the frame and will handle freeing its memory.
*
* \note Using this method will invalidate any pointers on the list
* returned by frameList()
*/
void addFrame(Frame *frame);
/*!
* Remove a frame from the tag. If \a del is true the frame's memory
* will be freed; if it is false, it must be deleted by the user.
*
* \note Using this method will invalidate any pointers on the list
* returned by frameList()
*/
void removeFrame(Frame *frame, bool del = true);
/*!
* Remove all frames of type \a id from the tag and free their memory.
*
* \note Using this method will invalidate any pointers on the list
* returned by frameList()
*/
void removeFrames(const ByteVector &id);
/*!
* Implements the unified property interface -- export function.
* This function does some work to translate the hard-specified ID3v2
* frame types into a free-form string-to-stringlist PropertyMap:
* - if ID3v2 frame ID is known by Frame::frameIDToKey(), the returned
* key is used
* - if the frame ID is "TXXX" (user text frame), the description() is
* used as key
* - if the frame ID is "WXXX" (user url frame),
* - if the description is empty or "URL", the key "URL" is used
* - otherwise, the key "URL:<description>" is used;
* - if the frame ID is "COMM" (comments frame),
* - if the description is empty or "COMMENT", the key "COMMENT"
* is used
* - otherwise, the key "COMMENT:<description>" is used;
* - if the frame ID is "USLT" (unsynchronized lyrics),
* - if the description is empty or "LYRICS", the key "LYRICS" is used
* - otherwise, the key "LYRICS:<description>" is used;
* - if the frame ID is "TIPL" (involved peoples list), and if all the
* roles defined in the frame are known in TextIdentificationFrame::involvedPeopleMap(),
* then "<role>=<name>" will be contained in the returned obejct for each
* - if the frame ID is "TMCL" (musician credit list), then
* "PERFORMER:<instrument>=<name>" will be contained in the returned
* PropertyMap for each defined musician
* In any other case, the unsupportedData() of the returned object will contain
* the frame's ID and, in case of a frame ID which is allowed to appear more than
* once, the description, separated by a "/".
*
*/
PropertyMap properties() const;
/*!
* Removes unsupported frames given by \a properties. The elements of
* \a properties must be taken from properties().unsupportedData(); they
* are of one of the following forms:
* - a four-character frame ID, if the ID3 specification allows only one
* frame with that ID (thus, the frame is uniquely determined)
* - frameID + "/" + description(), when the ID is one of "TXXX", "WXXX",
* "COMM", or "USLT",
* - "UNKNOWN/" + frameID, for frames that could not be parsed by TagLib.
* In that case, *all* unknown frames with the given ID will be removed.
*/
void removeUnsupportedProperties(const StringList &properties);
/*!
* Implements the unified property interface -- import function.
* See the comments in properties().
*/
PropertyMap setProperties(const PropertyMap &);
/*!
* Render the tag back to binary data, suitable to be written to disk.
*/
ByteVector render() const;
/*!
* Render the tag back to binary data, suitable to be written to disk.
*
* The \a version parameter specifies the version of the rendered
* ID3v2 tag. It can be either 4 or 3.
*/
// BIC: combine with the above method
ByteVector render(int version) const;
/*!
* Gets the current string handler that decides how the "Latin-1" data
* will be converted to and from binary data.
*
* \see Latin1StringHandler
*/
static Latin1StringHandler const *latin1StringHandler();
/*!
* Sets the string handler that decides how the "Latin-1" data will be
* converted to and from binary data.
* If the parameter \a handler is null, the previous handler is
* released and default ISO-8859-1 handler is restored.
*
* \note The caller is responsible for deleting the previous handler
* as needed after it is released.
*
* \see Latin1StringHandler
*/
static void setLatin1StringHandler(const Latin1StringHandler *handler);
protected:
/*!
* Reads data from the file specified in the constructor. It does basic
* parsing of the data in the largest chunks. It partitions the tag into
* the Header, the body of the tag (which contains the ExtendedHeader and
* frames) and Footer.
*/
void read();
/*!
* This is called by read to parse the body of the tag. It determines if an
* extended header exists and adds frames to the FrameListMap.
*/
void parse(const ByteVector &data);
/*!
* Sets the value of the text frame with the Frame ID \a id to \a value.
* If the frame does not exist, it is created.
*/
void setTextFrame(const ByteVector &id, const String &value);
void downgradeFrames(FrameList *existingFrames, FrameList *newFrames) const;
private:
Tag(const Tag &);
Tag &operator=(const Tag &);
class TagPrivate;
TagPrivate *d;
};
}
}
#endif