Clementine-audio-player-Mac.../3rdparty/taglib/mpeg/id3v2/id3v2framefactory.h

165 lines
6.5 KiB
C++

/***************************************************************************
copyright : (C) 2002 - 2008 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_ID3V2FRAMEFACTORY_H
#define TAGLIB_ID3V2FRAMEFACTORY_H
#include "taglib_export.h"
#include "tbytevector.h"
#include "id3v2frame.h"
#include "id3v2header.h"
namespace TagLib {
namespace ID3v2 {
class TextIdentificationFrame;
//! A factory for creating ID3v2 frames during parsing
/*!
* This factory abstracts away the frame creation process and instantiates
* the appropriate ID3v2::Frame subclasses based on the contents of the
* data.
*
* Reimplementing this factory is the key to adding support for frame types
* not directly supported by TagLib to your application. To do so you would
* subclass this factory reimplement createFrame(). Then by setting your
* factory to be the default factory in ID3v2::Tag constructor you can
* implement behavior that will allow for new ID3v2::Frame subclasses (also
* provided by you) to be used.
*
* This implements both <i>abstract factory</i> and <i>singleton</i> patterns
* of which more information is available on the web and in software design
* textbooks (Notably <i>Design Patters</i>).
*
* \note You do not need to use this factory to create new frames to add to
* an ID3v2::Tag. You can instantiate frame subclasses directly (with new)
* and add them to a tag using ID3v2::Tag::addFrame()
*
* \see ID3v2::Tag::addFrame()
*/
class TAGLIB_EXPORT FrameFactory
{
public:
static FrameFactory *instance();
/*!
* Create a frame based on \a data. \a synchSafeInts should only be set
* false if we are parsing an old tag (v2.3 or older) that does not support
* synchsafe ints.
*
* \deprecated Please use the method below that accepts a ID3v2::Header
* instance in new code.
*/
Frame *createFrame(const ByteVector &data, bool synchSafeInts) const;
/*!
* Create a frame based on \a data. \a version should indicate the ID3v2
* version of the tag. As ID3v2.4 is the most current version of the
* standard 4 is the default.
*
* \deprecated Please use the method below that accepts a ID3v2::Header
* instance in new code.
*/
Frame *createFrame(const ByteVector &data, unsigned int version = 4) const;
/*!
* Create a frame based on \a data. \a tagHeader should be a valid
* ID3v2::Header instance.
*/
// BIC: make virtual
Frame *createFrame(const ByteVector &data, Header *tagHeader) const;
/*!
* After a tag has been read, this tries to rebuild some of them
* information, most notably the recording date, from frames that
* have been deprecated and can't be upgraded directly.
*/
// BIC: Make virtual
void rebuildAggregateFrames(ID3v2::Tag *tag) const;
/*!
* Returns the default text encoding for text frames. If setTextEncoding()
* has not been explicitly called this will only be used for new text
* frames. However, if this value has been set explicitly all frames will be
* converted to this type (unless it's explicitly set differently for the
* individual frame) when being rendered.
*
* \see setDefaultTextEncoding()
*/
String::Type defaultTextEncoding() const;
/*!
* Set the default text encoding for all text frames that are created to
* \a encoding. If no value is set the frames with either default to the
* encoding type that was parsed and new frames default to Latin1.
*
* Valid string types for ID3v2 tags are Latin1, UTF8, UTF16 and UTF16BE.
*
* \see defaultTextEncoding()
*/
void setDefaultTextEncoding(String::Type encoding);
protected:
/*!
* Constructs a frame factory. Because this is a singleton this method is
* protected, but may be used for subclasses.
*/
FrameFactory();
/*!
* Destroys the frame factory.
*/
virtual ~FrameFactory();
/*!
* This method checks for compliance to the current ID3v2 standard (2.4)
* and does nothing in the common case. However if a frame is found that
* is not compatible with the current standard, this method either updates
* the frame or indicates that it should be discarded.
*
* This method with return true (with or without changes to the frame) if
* this frame should be kept or false if it should be discarded.
*
* See the id3v2.4.0-changes.txt document for further information.
*/
virtual bool updateFrame(Frame::Header *header) const;
private:
FrameFactory(const FrameFactory &);
FrameFactory &operator=(const FrameFactory &);
static FrameFactory factory;
class FrameFactoryPrivate;
FrameFactoryPrivate *d;
};
}
}
#endif