Clementine-audio-player-Mac.../src/scripting
David Sansome 385753ad4f Oops 2011-01-02 18:22:22 +00:00
..
python Oops 2011-01-02 18:22:22 +00:00
languageengine.cpp Don't create a separate interpreter for each script (it's not very well supported), instead create a module for each one. Redirect sys.stdout and sys.stderr to the clementine console. 2011-01-02 01:07:19 +00:00
languageengine.h Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
script.cpp Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
script.h Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
scriptdialog.cpp Show the script console tab in red if an error has occurred 2011-01-02 02:46:16 +00:00
scriptdialog.h Don't create a separate interpreter for each script (it's not very well supported), instead create a module for each one. Redirect sys.stdout and sys.stderr to the clementine console. 2011-01-02 01:07:19 +00:00
scriptdialog.ui Show the script console tab in red if an error has occurred 2011-01-02 02:46:16 +00:00
scriptdialogtabwidget.cpp Show the script console tab in red if an error has occurred 2011-01-02 02:46:16 +00:00
scriptdialogtabwidget.h Show the script console tab in red if an error has occurred 2011-01-02 02:46:16 +00:00
scriptinterface.cpp Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
scriptinterface.h Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
scriptmanager.cpp Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
scriptmanager.h Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
uiinterface.cpp Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00
uiinterface.h Let scripts register actions at predefined locations in the UI 2011-01-02 18:10:26 +00:00