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mirror of https://github.com/clementine-player/Clementine synced 2024-12-29 19:11:18 +01:00
Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Geiss - Bipolar 1.milk
2010-06-07 10:09:30 +00:00

77 lines
1.9 KiB
Plaintext

[preset00]
fRating=3.000000
fGammaAdj=1.998000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.400000
fWaveScale=1.170370
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.006000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.900000
wave_g=0.450000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.100*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.050*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=decay = decay - 0.01*equal(frame%40,0);
per_frame_4=rot = rot + 0.01*sin(time*0.113);
per_frame_5=rot = rot + 0.01*sin(time*0.533);
per_frame_6=rot = rot + 0.02*sin(time*-0.323);
per_frame_7=dx = dx + dx_residual;
per_frame_8=dy = dy + dy_residual;
per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_10=dx_residual = equal(bass_thresh,2)*0.0072*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_11=dy_residual = equal(bass_thresh,2)*0.0054*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
per_pixel_1=zoom=0.9615+rad*0.1;
per_pixel_2=rot = rot * 3*(1-pow(rad*2-1,2));