Clementine-audio-player-Mac.../ext/libclementine-common/core/concurrentrun.h

333 lines
8.9 KiB
C++

/* This file is part of Clementine.
Copyright 2012, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONCURRENTRUN_H
#define CONCURRENTRUN_H
#include <tr1/functional>
#include <boost/type_traits.hpp>
#include <boost/utility.hpp>
#include <QFuture>
#include <QRunnable>
#include <QThreadPool>
/*
The aim of ThreadFunctor classes and ConcurrentRun::Run() functions is to
complete QtConcurrentRun, which lack support for using a particular
QThreadPool, as it always uses QThreadPool::globalInstance().
This is problematic when we do not want to share the same thread pool over
all the application, but want to keep the convenient QtConcurrent::run()
functor syntax.
With ConcurrentRun::Run(), time critical changes can be performed in their
own pool, which is not empty by other actions (as it happens when using
QtConcurrentRun::run()).
ThreadFunctor classes are used to store a functor and its arguments, and
Run() functions are used for convenience: to directly create a new
ThreadFunctor object and start it.
Currently, only functions with zero, one, two or three arguments are
supported, but other might be added easily for X arguments by defining a new
ThreadFunctorX class (and eventually a second class for handling functions
which return void: see existing classes for exampels), and add new Run()
function.
*/
/*
Base abstract classes ThreadFunctorBase and ThreadFunctor (for void and
non-void result):
*/
template<typename ReturnType>
class ThreadFunctorBase : public QFutureInterface<ReturnType>, public QRunnable {
public:
ThreadFunctorBase() {}
QFuture<ReturnType> Start(QThreadPool* thread_pool) {
this->setRunnable(this);
this->reportStarted();
Q_ASSERT(thread_pool);
QFuture<ReturnType> future = this->future();
thread_pool->start(this, 0 /* priority: currently we do not support
changing the priority. Might be added later
if needed */);
return future;
}
virtual void run() = 0;
};
// Base implemenation for functions having a result to be returned
template<typename ReturnType, class Enabled = void>
class ThreadFunctor : public ThreadFunctorBase<ReturnType> {
public:
ThreadFunctor() {}
virtual void run() = 0;
void End() {
this->reportResult(result_);
this->reportFinished();
}
protected:
ReturnType result_;
};
// Base implementation for functions with void result
template<typename ReturnType>
class ThreadFunctor<ReturnType, typename boost::enable_if<boost::is_void<ReturnType> >::type>
: public ThreadFunctorBase<ReturnType> {
public:
ThreadFunctor() {}
virtual void run() = 0;
void End() {
this->reportFinished();
}
};
/*
ThreadFunctor with no arguments:
*/
// Non-void result
template<typename ReturnType, class Enabled = void>
class ThreadFunctor0 : public ThreadFunctor<ReturnType> {
public:
ThreadFunctor0(std::tr1::function<ReturnType ()> function)
: function_(function)
{ }
void run() {
this->result_ = function_();
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType ()> function_;
};
// Void result
template<typename ReturnType>
class ThreadFunctor0<ReturnType, typename boost::enable_if<boost::is_void<ReturnType> >::type>
: public ThreadFunctor<ReturnType> {
public:
ThreadFunctor0(std::tr1::function<ReturnType ()> function)
: function_(function)
{ }
void run() {
function_();
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType ()> function_;
};
/*
ThreadFunctor with one argument:
*/
// Non-void result
template<typename ReturnType, typename Arg, class Enabled = void>
class ThreadFunctor1 : public ThreadFunctor<ReturnType> {
public:
ThreadFunctor1(std::tr1::function<ReturnType (Arg)> function,
const Arg& arg)
: function_(function),
arg_(arg)
{ }
void run() {
this->result_ = function_(arg_);
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg)> function_;
Arg arg_;
};
// Void result
template<typename ReturnType, typename Arg>
class ThreadFunctor1<ReturnType, Arg, typename boost::enable_if<boost::is_void<ReturnType> >::type>
: public ThreadFunctor<ReturnType> {
public:
ThreadFunctor1(std::tr1::function<ReturnType (Arg)> function,
const Arg& arg)
: function_(function),
arg_(arg)
{ }
void run() {
function_(arg_);
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg)> function_;
Arg arg_;
};
/*
ThreadFunctor with two arguments:
*/
// Non-void result
template<typename ReturnType, typename Arg1, typename Arg2, class Enabled = void>
class ThreadFunctor2 : public ThreadFunctor<ReturnType> {
public:
ThreadFunctor2(std::tr1::function<ReturnType (Arg1, Arg2)> function,
const Arg1& arg1, const Arg2& arg2)
: function_(function),
arg1_(arg1),
arg2_(arg2)
{ }
void run() {
this->result_ = function_(arg1_, arg2_);
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg1, Arg2)> function_;
Arg1 arg1_;
Arg2 arg2_;
};
// Void result
template<typename ReturnType, typename Arg1, typename Arg2>
class ThreadFunctor2<ReturnType, Arg1, Arg2, typename boost::enable_if<boost::is_void<ReturnType> >::type>
: public ThreadFunctor<ReturnType> {
public:
ThreadFunctor2(std::tr1::function<ReturnType (Arg1, Arg2)> function,
const Arg1& arg1, const Arg2& arg2)
: function_(function),
arg1_(arg1),
arg2_(arg2)
{ }
void run() {
function_(arg1_, arg2_);
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg1, Arg2)> function_;
Arg1 arg1_;
Arg2 arg2_;
};
/*
ThreadFunctor with three arguments:
*/
// Non-void result
template<typename ReturnType, typename Arg1, typename Arg2, typename Arg3, class Enabled = void>
class ThreadFunctor3 : public ThreadFunctor<ReturnType> {
public:
ThreadFunctor3(std::tr1::function<ReturnType (Arg1, Arg2, Arg3)> function,
const Arg1& arg1, const Arg2& arg2, const Arg3& arg3)
: function_(function),
arg1_(arg1),
arg2_(arg2),
arg3_(arg3)
{ }
void run() {
this->result_ = function_(arg1_, arg2_, arg3_);
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg1, Arg2, Arg3)> function_;
Arg1 arg1_;
Arg2 arg2_;
Arg3 arg3_;
};
// Void result
template<typename ReturnType, typename Arg1, typename Arg2, typename Arg3>
class ThreadFunctor3<ReturnType, Arg1, Arg2, Arg3, typename boost::enable_if<boost::is_void<ReturnType> >::type>
: public ThreadFunctor<ReturnType> {
public:
ThreadFunctor3(std::tr1::function<ReturnType (Arg1, Arg2, Arg3)> function,
const Arg1& arg1, const Arg2& arg2, const Arg3& arg3)
: function_(function),
arg1_(arg1),
arg2_(arg2),
arg3_(arg3)
{ }
void run() {
function_(arg1_, arg2_, arg3_);
ThreadFunctor<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg1, Arg2, Arg3)> function_;
Arg1 arg1_;
Arg2 arg2_;
Arg3 arg3_;
};
/*
Run functions
*/
namespace ConcurrentRun {
template<typename ReturnType>
QFuture<ReturnType> Run(
QThreadPool* threadpool,
std::tr1::function<ReturnType ()> function) {
return (new ThreadFunctor0<ReturnType>(function))->Start(threadpool);
}
template<typename ReturnType, typename Arg>
QFuture<ReturnType> Run(
QThreadPool* threadpool,
std::tr1::function<ReturnType (Arg)> function,
const Arg& arg) {
return (new ThreadFunctor1<ReturnType, Arg>(function, arg))->Start(threadpool);
}
template<typename ReturnType, typename Arg1, typename Arg2>
QFuture<ReturnType> Run(
QThreadPool* threadpool,
std::tr1::function<ReturnType (Arg1, Arg2)> function,
const Arg1& arg1, const Arg2& arg2) {
return (new ThreadFunctor2<ReturnType, Arg1, Arg2>(function, arg1, arg2))->Start(threadpool);
}
template<typename ReturnType, typename Arg1, typename Arg2, typename Arg3>
QFuture<ReturnType> Run(
QThreadPool* threadpool,
std::tr1::function<ReturnType (Arg1, Arg2, Arg3)> function,
const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) {
return (new ThreadFunctor3<ReturnType, Arg1, Arg2, Arg3>(function, arg1, arg2, arg3))->Start(threadpool);
}
}
#endif // CONCURRENTRUN_H