920 lines
25 KiB
C++
Executable File
920 lines
25 KiB
C++
Executable File
/**
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2004 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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#include "RenderItemMatcher.hpp"
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#include "RenderItemMergeFunction.hpp"
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#include "fatal.h"
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#include "Common.hpp"
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#ifdef WIN32
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#include "win32-dirent.h"
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#endif
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#include "timer.h"
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#include <iostream>
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#ifdef LINUX
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#include "time.h"
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#endif
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#ifdef WIN32
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#include <time.h>
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#endif
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#include "PipelineContext.hpp"
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#include <iostream>
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#include "projectM.hpp"
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#include "BeatDetect.hpp"
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#include "Preset.hpp"
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#include "PipelineMerger.hpp"
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#include "PCM.hpp" //Sound data handler (buffering, FFT, etc.)
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#include <map>
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#include "Renderer.hpp"
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#include "PresetChooser.hpp"
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#include "ConfigFile.h"
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#include "TextureManager.hpp"
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#include "TimeKeeper.hpp"
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#include "RenderItemMergeFunction.hpp"
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#ifdef USE_THREADS
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#include "pthread.h"
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pthread_mutex_t mutex;
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pthread_cond_t condition;
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pthread_t thread;
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#ifdef SYNC_PRESET_SWITCHES
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pthread_mutex_t preset_mutex;
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#endif
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#endif
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projectM::~projectM()
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{
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#ifdef USE_THREADS
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std::cout << "[projectM] thread ";
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printf("c");
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running = false;
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printf("l");
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pthread_cond_signal(&condition);
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printf("e");
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pthread_mutex_unlock( &mutex );
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printf("a");
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pthread_detach(thread);
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printf("n");
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pthread_cond_destroy(&condition);
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printf("u");
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pthread_mutex_destroy( &mutex );
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#ifdef SYNC_PRESET_SWITCHES
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pthread_mutex_destroy( &preset_mutex );
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#endif
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printf("p");
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std::cout << std::endl;
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#endif
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destroyPresetTools();
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if ( renderer )
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delete ( renderer );
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if ( beatDetect )
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delete ( beatDetect );
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if ( _pcm ) {
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delete ( _pcm );
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_pcm = 0;
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}
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delete(_pipelineContext);
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delete(_pipelineContext2);
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}
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unsigned projectM::initRenderToTexture()
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{
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return renderer->initRenderToTexture();
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}
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void projectM::projectM_resetTextures()
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{
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renderer->ResetTextures();
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}
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projectM::projectM ( std::string config_file, int flags) :
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beatDetect ( 0 ), renderer ( 0 ), _pcm(0), m_presetPos(0), m_flags(flags), _pipelineContext(new PipelineContext()), _pipelineContext2(new PipelineContext())
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{
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readConfig(config_file);
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projectM_reset();
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projectM_resetGL(_settings.windowWidth, _settings.windowHeight);
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}
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projectM::projectM(Settings settings, int flags):
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beatDetect ( 0 ), renderer ( 0 ), _pcm(0), m_presetPos(0), m_flags(flags), _pipelineContext(new PipelineContext()), _pipelineContext2(new PipelineContext())
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{
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readSettings(settings);
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projectM_reset();
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projectM_resetGL(_settings.windowWidth, _settings.windowHeight);
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}
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bool projectM::writeConfig(const std::string & configFile, const Settings & settings) {
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ConfigFile config ( configFile );
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config.add("Mesh X", settings.meshX);
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config.add("Mesh Y", settings.meshY);
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config.add("Texture Size", settings.textureSize);
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config.add("FPS", settings.fps);
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config.add("Window Width", settings.windowWidth);
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config.add("Window Height", settings.windowHeight);
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config.add("Smooth Preset Duration", settings.smoothPresetDuration);
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config.add("Preset Duration", settings.presetDuration);
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config.add("Preset Path", settings.presetURL);
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config.add("Title Font", settings.titleFontURL);
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config.add("Menu Font", settings.menuFontURL);
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config.add("Hard Cut Sensitivity", settings.beatSensitivity);
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config.add("Aspect Correction", settings.aspectCorrection);
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config.add("Easter Egg Parameter", settings.easterEgg);
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config.add("Shuffle Enabled", settings.shuffleEnabled);
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config.add("Soft Cut Ratings Enabled", settings.softCutRatingsEnabled);
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std::fstream file(configFile.c_str());
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if (file) {
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file << config;
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return true;
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} else
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return false;
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}
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void projectM::readConfig (const std::string & configFile )
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{
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std::cout << "[projectM] config file: " << configFile << std::endl;
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ConfigFile config ( configFile );
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_settings.meshX = config.read<int> ( "Mesh X", 32 );
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_settings.meshY = config.read<int> ( "Mesh Y", 24 );
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_settings.textureSize = config.read<int> ( "Texture Size", 512 );
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_settings.fps = config.read<int> ( "FPS", 35 );
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_settings.windowWidth = config.read<int> ( "Window Width", 512 );
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_settings.windowHeight = config.read<int> ( "Window Height", 512 );
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_settings.smoothPresetDuration = config.read<int>
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( "Smooth Preset Duration", config.read<int>("Smooth Transition Duration", 10));
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_settings.presetDuration = config.read<int> ( "Preset Duration", 15 );
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#ifdef LINUX
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_settings.presetURL = config.read<string> ( "Preset Path", CMAKE_INSTALL_PREFIX "/share/projectM/presets" );
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#endif
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#ifdef __APPLE__
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/// @bug awful hardcoded hack- need to add intelligence to cmake wrt bundling - carm
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_settings.presetURL = config.read<string> ( "Preset Path", "../Resources/presets" );
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#endif
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#ifdef WIN32
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_settings.presetURL = config.read<string> ( "Preset Path", CMAKE_INSTALL_PREFIX "/share/projectM/presets" );
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#endif
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#ifdef __APPLE__
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_settings.titleFontURL = config.read<string>
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( "Title Font", "../Resources/fonts/Vera.tff");
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_settings.menuFontURL = config.read<string>
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( "Menu Font", "../Resources/fonts/VeraMono.ttf");
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#endif
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#ifdef LINUX
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_settings.titleFontURL = config.read<string>
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( "Title Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/Vera.ttf" );
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_settings.menuFontURL = config.read<string>
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( "Menu Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/VeraMono.ttf" );
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#endif
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#ifdef WIN32
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_settings.titleFontURL = config.read<string>
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( "Title Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/Vera.ttf" );
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_settings.menuFontURL = config.read<string>
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( "Menu Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/VeraMono.ttf" );
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#endif
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_settings.shuffleEnabled = config.read<bool> ( "Shuffle Enabled", true);
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_settings.easterEgg = config.read<float> ( "Easter Egg Parameter", 0.0);
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_settings.softCutRatingsEnabled =
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config.read<float> ( "Soft Cut Ratings Enabled", false);
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projectM_init ( _settings.meshX, _settings.meshY, _settings.fps,
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_settings.textureSize, _settings.windowWidth,_settings.windowHeight);
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_settings.beatSensitivity = beatDetect->beat_sensitivity = config.read<float> ( "Hard Cut Sensitivity", 10.0 );
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if ( config.read ( "Aspect Correction", true ) )
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{
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_settings.aspectCorrection = true;
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renderer->correction = true;
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}
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else
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{
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_settings.aspectCorrection = false;
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renderer->correction = false;
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}
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}
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void projectM::readSettings (const Settings & settings )
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{
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_settings.meshX = settings.meshX;
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_settings.meshY = settings.meshY;
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_settings.textureSize = settings.textureSize;
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_settings.fps = settings.fps;
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_settings.windowWidth = settings.windowWidth;
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_settings.windowHeight = settings.windowHeight;
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_settings.smoothPresetDuration = settings.smoothPresetDuration;
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_settings.presetDuration = settings.presetDuration;
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_settings.softCutRatingsEnabled = settings.softCutRatingsEnabled;
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_settings.presetURL = settings.presetURL;
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_settings.titleFontURL = settings.titleFontURL;
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_settings.menuFontURL = settings.menuFontURL;
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_settings.shuffleEnabled = settings.shuffleEnabled;
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_settings.easterEgg = settings.easterEgg;
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projectM_init ( _settings.meshX, _settings.meshY, _settings.fps,
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_settings.textureSize, _settings.windowWidth,_settings.windowHeight);
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_settings.beatSensitivity = settings.beatSensitivity;
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_settings.aspectCorrection = settings.aspectCorrection;
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}
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#ifdef USE_THREADS
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static void *thread_callback(void *prjm) {
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projectM *p = (projectM *)prjm;
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p->thread_func(prjm);
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return NULL;}
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void *projectM::thread_func(void *vptr_args)
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{
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pthread_mutex_lock( &mutex );
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// printf("in thread: %f\n", timeKeeper->PresetProgressB());
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while (true)
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{
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pthread_cond_wait( &condition, &mutex );
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if(!running)
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{
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pthread_mutex_unlock( &mutex );
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return NULL;
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}
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evaluateSecondPreset();
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}
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}
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#endif
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void projectM::evaluateSecondPreset()
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{
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pipelineContext2().time = timeKeeper->GetRunningTime();
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pipelineContext2().frame = timeKeeper->PresetFrameB();
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pipelineContext2().progress = timeKeeper->PresetProgressB();
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m_activePreset2->Render(*beatDetect, pipelineContext2());
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}
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void projectM::renderFrame()
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{
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#ifdef SYNC_PRESET_SWITCHES
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pthread_mutex_lock(&preset_mutex);
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#endif
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#ifdef DEBUG
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char fname[1024];
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FILE *f = NULL;
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int index = 0;
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int x, y;
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#endif
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timeKeeper->UpdateTimers();
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/*
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if (timeKeeper->IsSmoothing())
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{
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printf("Smoothing A:%f, B:%f, S:%f\n", timeKeeper->PresetProgressA(), timeKeeper->PresetProgressB(), timeKeeper->SmoothRatio());
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}
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else
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{
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printf(" A:%f\n", timeKeeper->PresetProgressA());
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}*/
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mspf= ( int ) ( 1000.0/ ( float ) settings().fps ); //milliseconds per frame
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/// @bug who is responsible for updating this now?"
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pipelineContext().time = timeKeeper->GetRunningTime();
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pipelineContext().frame = timeKeeper->PresetFrameA();
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pipelineContext().progress = timeKeeper->PresetProgressA();
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//m_activePreset->Render(*beatDetect, pipelineContext());
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beatDetect->detectFromSamples();
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//m_activePreset->evaluateFrame();
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//if the preset isn't locked and there are more presets
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if ( renderer->noSwitch==false && !m_presetChooser->empty() )
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{
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//if preset is done and we're not already switching
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if ( timeKeeper->PresetProgressA()>=1.0 && !timeKeeper->IsSmoothing())
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{
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if (settings().shuffleEnabled)
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selectRandom(false);
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else
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selectNext(false);
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}
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else if ((beatDetect->vol-beatDetect->vol_old>beatDetect->beat_sensitivity ) &&
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timeKeeper->CanHardCut())
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{
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// printf("Hard Cut\n");
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if (settings().shuffleEnabled)
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selectRandom(true);
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else
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selectNext(true);
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}
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}
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if ( timeKeeper->IsSmoothing() && timeKeeper->SmoothRatio() <= 1.0 && !m_presetChooser->empty() )
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{
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// printf("start thread\n");
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assert ( m_activePreset2.get() );
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#ifdef USE_THREADS
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pthread_cond_signal(&condition);
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pthread_mutex_unlock( &mutex );
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#endif
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m_activePreset->Render(*beatDetect, pipelineContext());
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#ifdef USE_THREADS
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pthread_mutex_lock( &mutex );
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#else
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evaluateSecondPreset();
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#endif
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Pipeline pipeline;
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pipeline.setStaticPerPixel(settings().meshX, settings().meshY);
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assert(_matcher);
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PipelineMerger::mergePipelines( m_activePreset->pipeline(),
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m_activePreset2->pipeline(), pipeline,
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_matcher->matchResults(),
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*_merger, timeKeeper->SmoothRatio());
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renderer->RenderFrame(pipeline, pipelineContext());
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pipeline.drawables.clear();
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/*
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while (!pipeline.drawables.empty()) {
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delete(pipeline.drawables.back());
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pipeline.drawables.pop_back();
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} */
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}
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else
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{
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if ( timeKeeper->IsSmoothing() && timeKeeper->SmoothRatio() > 1.0 )
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{
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//printf("End Smooth\n");
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m_activePreset = m_activePreset2;
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timeKeeper->EndSmoothing();
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}
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//printf("Normal\n");
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m_activePreset->Render(*beatDetect, pipelineContext());
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renderer->RenderFrame (m_activePreset->pipeline(), pipelineContext());
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}
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// std::cout<< m_activePreset->absoluteFilePath()<<std::endl;
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// renderer->presetName = m_activePreset->absoluteFilePath();
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count++;
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#ifndef WIN32
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/** Frame-rate limiter */
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/** Compute once per preset */
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if ( this->count%100==0 )
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{
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this->renderer->realfps=100.0/ ( ( getTicks ( &timeKeeper->startTime )-this->fpsstart ) /1000 );
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this->fpsstart=getTicks ( &timeKeeper->startTime );
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}
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int timediff = getTicks ( &timeKeeper->startTime )-this->timestart;
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if ( timediff < this->mspf )
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{
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// printf("%s:",this->mspf-timediff);
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int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000;
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// DWRITE ( "usleep: %d\n", sleepTime );
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if ( sleepTime > 0 && sleepTime < 100000 )
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{
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if ( usleep ( sleepTime ) != 0 ) {}}
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}
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this->timestart=getTicks ( &timeKeeper->startTime );
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#endif /** !WIN32 */
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#ifdef SYNC_PRESET_SWITCHES
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pthread_mutex_unlock(&preset_mutex);
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#endif
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}
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void projectM::projectM_reset()
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{
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this->mspf = 0;
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this->timed = 0;
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this->timestart = 0;
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this->count = 0;
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this->fpsstart = 0;
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projectM_resetengine();
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}
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void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width, int height )
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{
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/** Initialise start time */
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timeKeeper = new TimeKeeper(_settings.presetDuration,_settings.smoothPresetDuration, _settings.easterEgg);
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/** Nullify frame stash */
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/** Initialise per-pixel matrix calculations */
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/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
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assert ( !beatDetect );
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if (!_pcm)
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_pcm = new PCM();
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assert(pcm());
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beatDetect = new BeatDetect ( _pcm );
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if ( _settings.fps > 0 )
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mspf= ( int ) ( 1000.0/ ( float ) _settings.fps );
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else mspf = 0;
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this->renderer = new Renderer ( width, height, gx, gy, texsize, beatDetect, settings().presetURL, settings().titleFontURL, settings().menuFontURL );
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running = true;
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initPresetTools(gx, gy);
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#ifdef USE_THREADS
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pthread_mutex_init(&mutex, NULL);
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#ifdef SYNC_PRESET_SWITCHES
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pthread_mutex_init(&preset_mutex, NULL);
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#endif
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pthread_cond_init(&condition, NULL);
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if (pthread_create(&thread, NULL, thread_callback, this) != 0)
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{
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std::cerr << "[projectM] failed to allocate a thread! try building with option USE_THREADS turned off" << std::endl;;
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exit(EXIT_FAILURE);
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}
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pthread_mutex_lock( &mutex );
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#endif
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/// @bug order of operatoins here is busted
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//renderer->setPresetName ( m_activePreset->name() );
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timeKeeper->StartPreset();
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assert(pcm());
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}
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/* Reinitializes the engine variables to a default (conservative and sane) value */
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void projectM::projectM_resetengine()
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{
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if ( beatDetect != NULL )
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{
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beatDetect->reset();
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}
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}
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/** Resets OpenGL state */
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void projectM::projectM_resetGL ( int w, int h )
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{
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/** Stash the new dimensions */
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renderer->reset ( w,h );
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}
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/** Sets the title to display */
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void projectM::projectM_setTitle ( std::string title ) {
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if ( title != renderer->title )
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{
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renderer->title=title;
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renderer->drawtitle=1;
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}
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}
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int projectM::initPresetTools(int gx, int gy)
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{
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/* Set the seed to the current time in seconds */
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srand ( time ( NULL ) );
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std::string url = (m_flags & FLAG_DISABLE_PLAYLIST_LOAD) ? std::string() : settings().presetURL;
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if ( ( m_presetLoader = new PresetLoader ( gx, gy, url) ) == 0 )
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{
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m_presetLoader = 0;
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std::cerr << "[projectM] error allocating preset loader" << std::endl;
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return PROJECTM_FAILURE;
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}
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if ( ( m_presetChooser = new PresetChooser ( *m_presetLoader, settings().softCutRatingsEnabled ) ) == 0 )
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{
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delete ( m_presetLoader );
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m_presetChooser = 0;
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m_presetLoader = 0;
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std::cerr << "[projectM] error allocating preset chooser" << std::endl;
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return PROJECTM_FAILURE;
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}
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// Start the iterator
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if (!m_presetPos)
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m_presetPos = new PresetIterator();
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// Initialize a preset queue position as well
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// m_presetQueuePos = new PresetIterator();
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// Start at end ptr- this allows next/previous to easily be done from this position.
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*m_presetPos = m_presetChooser->end();
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// Load idle preset
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std::cerr << "[projectM] Allocating idle preset..." << std::endl;
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m_activePreset = m_presetLoader->loadPreset
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("idle://Geiss & Sperl - Feedback (projectM idle HDR mix).milk");
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renderer->SetPipeline(m_activePreset->pipeline());
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// Case where no valid presets exist in directory. Could also mean
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// playlist initialization was deferred
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|
if (m_presetChooser->empty())
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|
{
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|
//std::cerr << "[projectM] warning: no valid files found in preset directory \""
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//<< m_presetLoader->directoryName() << "\"" << std::endl;
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}
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_matcher = new RenderItemMatcher();
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_merger = new MasterRenderItemMerge();
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//_merger->add(new WaveFormMergeFunction());
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_merger->add(new ShapeMerge());
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_merger->add(new BorderMerge());
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//_merger->add(new BorderMergeFunction());
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/// @bug These should be requested by the preset factories.
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_matcher->distanceFunction().addMetric(new ShapeXYDistance());
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//std::cerr << "[projectM] Idle preset allocated." << std::endl;
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projectM_resetengine();
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//std::cerr << "[projectM] engine has been reset." << std::endl;
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return PROJECTM_SUCCESS;
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}
|
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void projectM::destroyPresetTools()
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{
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if ( m_presetPos )
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delete ( m_presetPos );
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m_presetPos = 0;
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if ( m_presetChooser )
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delete ( m_presetChooser );
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m_presetChooser = 0;
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if ( m_presetLoader )
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delete ( m_presetLoader );
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m_presetLoader = 0;
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}
|
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/// @bug queuePreset case isn't handled
|
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void projectM::removePreset(unsigned int index) {
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unsigned int chooserIndex = **m_presetPos;
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m_presetLoader->removePreset(index);
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|
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// Case: no more presets, set iterator to end
|
|
if (m_presetChooser->empty())
|
|
*m_presetPos = m_presetChooser->end();
|
|
|
|
// Case: chooser index has become one less due to removal of an index below it
|
|
else if (chooserIndex > index) {
|
|
chooserIndex--;
|
|
*m_presetPos = m_presetChooser->begin(chooserIndex);
|
|
}
|
|
|
|
// Case: we have deleted the active preset position
|
|
// Set iterator to end of chooser
|
|
else if (chooserIndex == index) {
|
|
*m_presetPos = m_presetChooser->end();
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
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unsigned int projectM::addPresetURL ( const std::string & presetURL, const std::string & presetName, const RatingList & ratings)
|
|
{
|
|
bool restorePosition = false;
|
|
|
|
if (*m_presetPos == m_presetChooser->end())
|
|
restorePosition = true;
|
|
|
|
int index = m_presetLoader->addPresetURL ( presetURL, presetName, ratings);
|
|
|
|
if (restorePosition)
|
|
*m_presetPos = m_presetChooser->end();
|
|
|
|
return index;
|
|
}
|
|
|
|
void projectM::selectPreset ( unsigned int index, bool hardCut)
|
|
{
|
|
|
|
if (m_presetChooser->empty())
|
|
return;
|
|
|
|
if (!hardCut) {
|
|
timeKeeper->StartSmoothing();
|
|
}
|
|
|
|
*m_presetPos = m_presetChooser->begin(index);
|
|
|
|
if (!hardCut) {
|
|
switchPreset(m_activePreset2);
|
|
} else {
|
|
switchPreset(m_activePreset);
|
|
timeKeeper->StartPreset();
|
|
}
|
|
|
|
presetSwitchedEvent(hardCut, **m_presetPos);
|
|
|
|
}
|
|
|
|
|
|
void projectM::selectRandom(const bool hardCut) {
|
|
|
|
if (m_presetChooser->empty())
|
|
return;
|
|
|
|
if (!hardCut) {
|
|
timeKeeper->StartSmoothing();
|
|
}
|
|
|
|
*m_presetPos = m_presetChooser->weightedRandom(hardCut);
|
|
|
|
if (!hardCut) {
|
|
switchPreset(m_activePreset2);
|
|
} else {
|
|
switchPreset(m_activePreset);
|
|
timeKeeper->StartPreset();
|
|
}
|
|
|
|
presetSwitchedEvent(hardCut, **m_presetPos);
|
|
|
|
}
|
|
|
|
void projectM::selectPrevious(const bool hardCut) {
|
|
|
|
if (m_presetChooser->empty())
|
|
return;
|
|
|
|
if (!hardCut) {
|
|
timeKeeper->StartSmoothing();
|
|
}
|
|
|
|
m_presetChooser->previousPreset(*m_presetPos);
|
|
|
|
if (!hardCut) {
|
|
switchPreset(m_activePreset2);
|
|
} else {
|
|
switchPreset(m_activePreset);
|
|
timeKeeper->StartPreset();
|
|
}
|
|
|
|
presetSwitchedEvent(hardCut, **m_presetPos);
|
|
|
|
// m_activePreset = m_presetPos->allocate();
|
|
// renderer->SetPipeline(m_activePreset->pipeline());
|
|
// renderer->setPresetName(m_activePreset->name());
|
|
|
|
//timeKeeper->StartPreset();
|
|
|
|
}
|
|
|
|
void projectM::selectNext(const bool hardCut) {
|
|
|
|
if (m_presetChooser->empty())
|
|
return;
|
|
|
|
if (!hardCut) {
|
|
timeKeeper->StartSmoothing();
|
|
std::cout << "start smoothing" << std::endl;
|
|
}
|
|
|
|
m_presetChooser->nextPreset(*m_presetPos);
|
|
|
|
if (!hardCut) {
|
|
switchPreset(m_activePreset2);
|
|
} else {
|
|
switchPreset(m_activePreset);
|
|
timeKeeper->StartPreset();
|
|
}
|
|
presetSwitchedEvent(hardCut, **m_presetPos);
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param targetPreset
|
|
*/
|
|
void projectM::switchPreset(std::auto_ptr<Preset> & targetPreset) {
|
|
|
|
#ifdef SYNC_PRESET_SWITCHES
|
|
pthread_mutex_lock(&preset_mutex);
|
|
#endif
|
|
|
|
targetPreset = m_presetPos->allocate();
|
|
|
|
// Set preset name here- event is not done because at the moment this function is oblivious to smooth/hard switches
|
|
renderer->setPresetName(targetPreset->name());
|
|
renderer->SetPipeline(targetPreset->pipeline());
|
|
|
|
#ifdef SYNC_PRESET_SWITCHES
|
|
pthread_mutex_unlock(&preset_mutex);
|
|
#endif
|
|
}
|
|
|
|
void projectM::setPresetLock ( bool isLocked )
|
|
{
|
|
renderer->noSwitch = isLocked;
|
|
}
|
|
|
|
bool projectM::isPresetLocked() const
|
|
{
|
|
return renderer->noSwitch;
|
|
}
|
|
|
|
std::string projectM::getPresetURL ( unsigned int index ) const
|
|
{
|
|
return m_presetLoader->getPresetURL(index);
|
|
}
|
|
|
|
int projectM::getPresetRating ( unsigned int index, const PresetRatingType ratingType) const
|
|
{
|
|
return m_presetLoader->getPresetRating(index, ratingType);
|
|
}
|
|
|
|
std::string projectM::getPresetName ( unsigned int index ) const
|
|
{
|
|
return m_presetLoader->getPresetName(index);
|
|
}
|
|
|
|
void projectM::clearPlaylist ( )
|
|
{
|
|
m_presetLoader->clear();
|
|
*m_presetPos = m_presetChooser->end();
|
|
}
|
|
|
|
void projectM::selectPresetPosition(unsigned int index) {
|
|
*m_presetPos = m_presetChooser->begin(index);
|
|
}
|
|
|
|
bool projectM::selectedPresetIndex(unsigned int & index) const {
|
|
|
|
if (*m_presetPos == m_presetChooser->end())
|
|
return false;
|
|
|
|
index = **m_presetPos;
|
|
return true;
|
|
}
|
|
|
|
|
|
bool projectM::presetPositionValid() const {
|
|
|
|
return (*m_presetPos != m_presetChooser->end());
|
|
}
|
|
|
|
unsigned int projectM::getPlaylistSize() const
|
|
{
|
|
return m_presetLoader->size();
|
|
}
|
|
|
|
void projectM:: changePresetRating (unsigned int index, int rating, const PresetRatingType ratingType) {
|
|
m_presetLoader->setRating(index, rating, ratingType);
|
|
}
|
|
|
|
void projectM::insertPresetURL(unsigned int index, const std::string & presetURL, const std::string & presetName, const RatingList & ratings)
|
|
{
|
|
bool atEndPosition = false;
|
|
|
|
int newSelectedIndex;
|
|
|
|
|
|
if (*m_presetPos == m_presetChooser->end()) // Case: preset not selected
|
|
{
|
|
atEndPosition = true;
|
|
}
|
|
|
|
else if (**m_presetPos < index) // Case: inserting before selected preset
|
|
{
|
|
newSelectedIndex = **m_presetPos;
|
|
}
|
|
|
|
else if (**m_presetPos > index) // Case: inserting after selected preset
|
|
{
|
|
newSelectedIndex++;
|
|
}
|
|
|
|
else // Case: inserting at selected preset
|
|
{
|
|
newSelectedIndex++;
|
|
}
|
|
|
|
m_presetLoader->insertPresetURL (index, presetURL, presetName, ratings);
|
|
|
|
if (atEndPosition)
|
|
*m_presetPos = m_presetChooser->end();
|
|
else
|
|
*m_presetPos = m_presetChooser->begin(newSelectedIndex);
|
|
|
|
|
|
}
|
|
|
|
void projectM::changePresetName ( unsigned int index, std::string name ) {
|
|
m_presetLoader->setPresetName(index, name);
|
|
}
|
|
|
|
|
|
void projectM::changeTextureSize(int size) {
|
|
_settings.textureSize = size;
|
|
|
|
delete renderer;
|
|
renderer = new Renderer(_settings.windowWidth, _settings.windowHeight,
|
|
_settings.meshX, _settings.meshY,
|
|
_settings.textureSize, beatDetect, _settings.presetURL,
|
|
_settings.titleFontURL, _settings.menuFontURL);
|
|
}
|
|
|