mirror of
https://github.com/clementine-player/Clementine
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#ifndef TextureManager_HPP
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#define TextureManager_HPP
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#include <iostream>
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#include <string>
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#include <map>
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#include <vector>
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class TextureManager
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{
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std::string presetURL;
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std::map<std::string,unsigned int> textures;
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std::map<std::string,unsigned int> heights;
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std::map<std::string,unsigned int> widths;
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std::vector<unsigned int> user_textures;
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std::vector<std::string> user_texture_names;
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std::vector<std::string> random_textures;
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public:
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~TextureManager();
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TextureManager(std::string _presetURL);
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//void unloadTextures(const PresetOutputs::cshape_container &shapes);
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void Clear();
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void Preload();
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unsigned int getTexture(const std::string filenamne);
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unsigned int getTextureFullpath(const std::string filename, const std::string imageUrl);
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unsigned int getTextureMemorySize();
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int getTextureWidth(const std::string imageUrl);
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int getTextureHeight(const std::string imageUrl);
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void setTexture(const std::string name, const unsigned int texId, const int width, const int height);
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void loadTextureDir();
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std::string getRandomTextureName(std::string rand_name);
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void clearRandomTextures();
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};
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#endif
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