106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
/* This file is part of Clementine.
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Copyright 2010, David Sansome <me@davidsansome.com>
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Clementine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Clementine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Clementine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef REMOTE_H
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#define REMOTE_H
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#include "core/song.h"
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#include <QObject>
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#include <QTcpSocket>
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#include <xrme/connection.h>
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#include <xrme/mediaplayerinterface.h>
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#include <xrme/mediastorageinterface.h>
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class ArtLoader;
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class Player;
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class Remote : public QObject,
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protected xrme::MediaPlayerInterface,
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protected xrme::MediaStorageInterface {
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Q_OBJECT
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public:
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Remote(Player* player, QObject* parent = 0);
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static const int kMaxRetries = 3;
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public slots:
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void ReloadSettings();
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void ArtLoaded(const Song&, const QString&, const QImage& image);
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signals:
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void Error(const QString& message);
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protected:
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// xrme::MediaPlayerInterface
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void PlayPause();
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void Stop();
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void Next();
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void Previous();
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xrme::State state() const;
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QImage album_art() const;
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// xrme::MediaStorageInterface
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QStringList GetArtists() const;
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private slots:
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void Connected();
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void Disconnected(const QString& error);
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void SetStateChanged();
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void TomahawkSIPReceived(const QVariant& json);
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void TomahawkConnected();
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void TomahawkDisconnected();
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void TomahawkReadyRead();
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void TomahawkError(QAbstractSocket::SocketError);
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void TomahawkDBConnected();
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void TomahawkDBDisconnected();
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void TomahawkDBReadyRead();
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void TomahawkTransferConnected();
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void TomahawkTransferDisconnected();
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void TomahawkTransferReadyRead();
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private:
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bool is_configured() const;
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private:
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Player* player_;
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xrme::Connection* connection_;
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struct TomahawkConnection {
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QString key;
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QString unique_name;
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bool visible;
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QTcpSocket* socket;
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int num_bytes;
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quint8 flags;
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QString offer;
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QString controlid;
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};
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QMap<QTcpSocket*, TomahawkConnection*> tomahawk_connections_;
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QImage last_image_;
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int retry_count_;
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};
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#endif // REMOTE_H
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