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https://github.com/clementine-player/Clementine
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68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
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Copyright (c) 2005-2009 by Jakob Schroeter <js@camaya.net>
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This file is part of the gloox library. http://camaya.net/gloox
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This software is distributed under a license. The full license
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agreement can be found in the file LICENSE in this distribution.
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This software may not be copied, modified, sold or distributed
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other than expressed in the named license agreement.
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This software is distributed without any warranty.
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*/
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#ifndef MESSAGESESSIONHANDLER_H__
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#define MESSAGESESSIONHANDLER_H__
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#include "stanza.h"
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#include "messagesession.h"
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namespace gloox
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{
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/**
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* @brief A virtual interface which can be reimplemented to receive incoming message sessions.
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*
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* Derived classes can be registered as MessageSessionHandlers with the Client.
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* If you have enabled automatic MessageSession creation by calling Client::setAutoMessageSession(),
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* handleMessageSession() will be called if a message stanza arrives for which there is no
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* MessageSession yet.
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*
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* @author Jakob Schroeter <js@camaya.net>
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* @since 0.8
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*/
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class GLOOX_API MessageSessionHandler
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{
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public:
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/**
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* Virtual Destructor.
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*/
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virtual ~MessageSessionHandler() {}
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/**
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* Reimplement this function if you want to be notified about
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* incoming messages by means of automatically created MessageSessions.
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* You receive ownership of the supplied session (@b not the stanza) and
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* are responsible for deleting it at the end of its life.
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*
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* @note Make sure to read the note in ClientBase::registerMessageSessionHandler()
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* regarding the feeding of decorators.
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*
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* @note After receiving a MessageSession your object is the owner and is responsible
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* for the destruction of the session.
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*
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* @note If you don't need the MessageSession, you should not delete it here. You will
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* get an endless loop if you do.
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*
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* @note You should register your MessageHandler here, or else the first message
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* (that caused the MessageSession to be created) may get lost.
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*
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* @param session The new MessageSession.
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*/
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virtual void handleMessageSession( MessageSession* session ) = 0;
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};
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}
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#endif // MESSAGESESSIONHANDLER_H__
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