Clementine-audio-player-Mac.../src/wiimotedev/wiimotesettingspage.cpp

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/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "wiimotesettingspage.h"
#include <QMessageBox>
#include "consts.h"
#include "shortcuts.h"
#include "ui/iconloader.h"
#include "ui_wiimotesettingspage.h"
#include "wiimoteshortcutgrabber.h"
WiimoteSettingsPage::WiimoteSettingsPage(SettingsDialog* dialog)
: SettingsPage(dialog), ui_(new Ui_WiimoteSettingsPage) {
ui_->setupUi(this);
ui_->list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
setWindowIcon(IconLoader::Load("wiimotedev", IconLoader::Base));
ui_->wiimotedev_add_action->setIcon(
IconLoader::Load("list-add", IconLoader::Base));
ui_->wiimotedev_delete_action->setIcon(
IconLoader::Load("list-remove", IconLoader::Base));
ui_->wiimotedev_reload->setIcon(
IconLoader::Load("view-refresh", IconLoader::Base));
text_buttons_.insert(WIIMOTE_BTN_1, "Wii Remote 1");
text_buttons_.insert(WIIMOTE_BTN_2, "Wii Remote 2");
text_buttons_.insert(WIIMOTE_BTN_A, "Wii Remote A");
text_buttons_.insert(WIIMOTE_BTN_B, "Wii Remote B");
text_buttons_.insert(WIIMOTE_BTN_PLUS, "Wii Remote ⊕");
text_buttons_.insert(WIIMOTE_BTN_MINUS, "Wii Remote ⊖");
text_buttons_.insert(WIIMOTE_BTN_HOME, "Wii Remote ⌂");
text_buttons_.insert(WIIMOTE_BTN_UP, "Wii Remote ↑");
text_buttons_.insert(WIIMOTE_BTN_DOWN, "Wii Remote ↓");
text_buttons_.insert(WIIMOTE_BTN_LEFT, "Wii Remote ←");
text_buttons_.insert(WIIMOTE_BTN_RIGHT, "Wii Remote →");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_UP, "Wii Remote Shift ↑");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_DOWN, "Wii Remote Shift ↓");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_LEFT, "Wii Remote Shift ←");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_RIGHT, "Wii Remote Shift →");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_FORWARD, "Wii Remote Shift Forward");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_BACKWARD, "Wii Remote Shift Backward");
text_buttons_.insert(WIIMOTE_BTN_TILT_FRONT, "Wii Remote Tilt Frontwards");
text_buttons_.insert(WIIMOTE_BTN_TILT_BACK, "Wii Remote Tilt Backwards");
text_buttons_.insert(WIIMOTE_BTN_TILT_LEFT, "Wii Remote Tilt Leftwards");
text_buttons_.insert(WIIMOTE_BTN_TILT_RIGHT, "Wii Remote Tilt Rightwards");
text_buttons_.insert(NUNCHUK_BTN_Z, "Nunchuk Z");
text_buttons_.insert(NUNCHUK_BTN_C, "Nunchuk B");
text_buttons_.insert(NUNCHUK_BTN_STICK_UP, "Nunchuk Stick ↑");
text_buttons_.insert(NUNCHUK_BTN_STICK_DOWN, "Nunchuk Stick ↓");
text_buttons_.insert(NUNCHUK_BTN_STICK_LEFT, "Nunchuk Stick ←");
text_buttons_.insert(NUNCHUK_BTN_STICK_RIGHT, "Nunchuk Stick →");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_UP, "Nunchuk Shift ↑");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_DOWN, "Nunchuk Shift ↓");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_LEFT, "Nunchuk Shift ←");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_RIGHT, "Nunchuk Shift →");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_FORWARD, "Nunchuk Shift Forward");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_BACKWARD, "Nunchuk Shift Backward");
text_buttons_.insert(NUNCHUK_BTN_TILT_FRONT, "Nunchuk Tilt Frontwards");
text_buttons_.insert(NUNCHUK_BTN_TILT_BACK, "Nunchuk Tilt Backwards");
text_buttons_.insert(NUNCHUK_BTN_TILT_LEFT, "Nunchuk Tilt Leftwards");
text_buttons_.insert(NUNCHUK_BTN_TILT_RIGHT, "Nunchuk Tilt Rightwards");
text_buttons_.insert(CLASSIC_BTN_X, "Classic X");
text_buttons_.insert(CLASSIC_BTN_Y, "Classic Y");
text_buttons_.insert(CLASSIC_BTN_A, "Classic A");
text_buttons_.insert(CLASSIC_BTN_B, "Classic B");
text_buttons_.insert(CLASSIC_BTN_L, "Classic L");
text_buttons_.insert(CLASSIC_BTN_R, "Classic R");
text_buttons_.insert(CLASSIC_BTN_ZL, "Classic ZL");
text_buttons_.insert(CLASSIC_BTN_ZR, "Classic ZR");
text_buttons_.insert(CLASSIC_BTN_MINUS, "Classic ⊖");
text_buttons_.insert(CLASSIC_BTN_PLUS, "Classic ⊕");
text_buttons_.insert(CLASSIC_BTN_HOME, "Classic ⌂");
text_buttons_.insert(CLASSIC_BTN_UP, "Classic ↑");
text_buttons_.insert(CLASSIC_BTN_DOWN, "Classic ↓");
text_buttons_.insert(CLASSIC_BTN_LEFT, "Classic ←");
text_buttons_.insert(CLASSIC_BTN_RIGHT, "Classic →");
text_buttons_.insert(CLASSIC_BTN_LSTICK_UP, "Classic Left-Stick ↑");
text_buttons_.insert(CLASSIC_BTN_LSTICK_DOWN, "Classic Left-Stick ↓");
text_buttons_.insert(CLASSIC_BTN_LSTICK_LEFT, "Classic Left-Stick ←");
text_buttons_.insert(CLASSIC_BTN_LSTICK_RIGHT, "Classic Left-Stick →");
text_buttons_.insert(CLASSIC_BTN_RSTICK_UP, "Classic Right-Stick ↑");
text_buttons_.insert(CLASSIC_BTN_RSTICK_DOWN, "Classic Right-Stick ↓");
text_buttons_.insert(CLASSIC_BTN_RSTICK_LEFT, "Classic Right-Stick ");
text_buttons_.insert(CLASSIC_BTN_RSTICK_RIGHT, "Classic Right-Stick →");
text_buttons_.insert(WIIMOTE_BTN_SHIFT_SHAKE, "Wiiremote Shift Shake");
text_buttons_.insert(NUNCHUK_BTN_SHIFT_SHAKE, "Nunchuk Shift Shake");
text_actions_.insert(WiimotedevShortcuts::WiimotedevActiveDeactive,
tr("Activate/Deactivate Wii Remote"));
text_actions_.insert(WiimotedevShortcuts::PlayerNextTrack, tr("Next track"));
text_actions_.insert(WiimotedevShortcuts::PlayerPreviousTrack,
tr("Previous track"));
text_actions_.insert(WiimotedevShortcuts::PlayerPlay, tr("Play"));
text_actions_.insert(WiimotedevShortcuts::PlayerStop, tr("Stop"));
text_actions_.insert(WiimotedevShortcuts::PlayerIncVolume,
tr("Increase volume"));
text_actions_.insert(WiimotedevShortcuts::PlayerDecVolume,
tr("Decrease volume"));
text_actions_.insert(WiimotedevShortcuts::PlayerMute, tr("Mute"));
text_actions_.insert(WiimotedevShortcuts::PlayerPause, tr("Pause"));
text_actions_.insert(WiimotedevShortcuts::PlayerTogglePause,
tr("Play/Pause"));
text_actions_.insert(WiimotedevShortcuts::PlayerSeekBackward,
tr("Seek backward"));
text_actions_.insert(WiimotedevShortcuts::PlayerSeekForward,
tr("Seek forward"));
text_actions_.insert(WiimotedevShortcuts::PlayerStopAfter, tr("Stop after"));
text_actions_.insert(WiimotedevShortcuts::PlayerShowOSD, tr("Show OSD"));
connect(ui_->list,
SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)),
SLOT(ItemClicked(QTreeWidgetItem*)));
connect(ui_->wiimotedev_add_action, SIGNAL(clicked()), this,
SLOT(AddAction()));
connect(ui_->wiimotedev_delete_action, SIGNAL(clicked()), this,
SLOT(DeleteAction()));
connect(ui_->wiimotedev_reload, SIGNAL(clicked()), this,
SLOT(DefaultSettings()));
}
void WiimoteSettingsPage::AddShortcut(quint64 button, quint32 action) {
for (const Shortcut& shortcut : actions_) {
if (shortcut.button == button) {
QMessageBox::information(this, tr("Information"),
QString(tr("Shortcut for %1 already exists"))
.arg(GetReadableWiiremoteSequence(button)),
QMessageBox::Ok);
return;
}
}
Shortcut s;
s.object = new QTreeWidgetItem(
ui_->list, QStringList() << GetReadableWiiremoteSequence(button)
<< text_actions_[action]);
s.button = button;
s.action = action;
actions_ << s;
}
void WiimoteSettingsPage::Load() {
QSettings s;
s.beginGroup(WiimotedevShortcuts::kSettingsGroup);
ui_->wiimotedev_enable->setChecked(s.value("enabled", false).toBool());
ui_->wiimotedev_active->setChecked(
s.value("use_active_action", true).toBool());
ui_->wiimotedev_focus->setChecked(
s.value("only_when_focused", false).toBool());
ui_->wiimotedev_notification->setChecked(
s.value("use_notification", true).toBool());
ui_->wiimotedev_device->setValue(s.value("device", 1).toUInt());
bool first_conf = s.value("first_conf", true).toBool();
s.endGroup();
if (first_conf) {
DefaultSettings();
return;
}
s.beginGroup(WiimotedevShortcuts::kActionsGroup);
ui_->list->clear();
actions_.clear();
quint64 fvalue, svalue;
bool fvalid, svalid;
for (const QString& str : s.allKeys()) {
fvalue = str.toULongLong(&fvalid, 10);
svalue = s.value(str, 0).toULongLong(&svalid);
if (fvalid && svalid) AddShortcut(fvalue, svalue);
}
s.endGroup();
ui_->list->sortItems(1, Qt::AscendingOrder);
}
void WiimoteSettingsPage::Save() {
QSettings s;
s.beginGroup(WiimotedevShortcuts::kActionsGroup);
s.remove("");
for (const Shortcut& shortcut : actions_)
s.setValue(QString::number(shortcut.button), shortcut.action);
s.endGroup();
s.beginGroup(WiimotedevShortcuts::kSettingsGroup);
s.setValue("first_conf", false);
s.setValue("enabled", ui_->wiimotedev_enable->isChecked());
s.setValue("only_when_focused", ui_->wiimotedev_focus->isChecked());
s.setValue("use_active_action", ui_->wiimotedev_active->isChecked());
s.setValue("use_notification", ui_->wiimotedev_notification->isChecked());
s.setValue("device", ui_->wiimotedev_device->value());
s.endGroup();
}
void WiimoteSettingsPage::DefaultSettings() {
ui_->list->clear();
actions_.clear();
AddShortcut(WIIMOTE_BTN_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
AddShortcut(WIIMOTE_BTN_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
AddShortcut(WIIMOTE_BTN_SHIFT_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
AddShortcut(WIIMOTE_BTN_SHIFT_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
AddShortcut(WIIMOTE_BTN_PLUS, WiimotedevShortcuts::PlayerIncVolume);
AddShortcut(WIIMOTE_BTN_MINUS, WiimotedevShortcuts::PlayerDecVolume);
AddShortcut(WIIMOTE_BTN_1, WiimotedevShortcuts::PlayerTogglePause);
AddShortcut(WIIMOTE_BTN_2, WiimotedevShortcuts::PlayerShowOSD);
AddShortcut(WIIMOTE_BTN_A, WiimotedevShortcuts::WiimotedevActiveDeactive);
ui_->list->sortItems(1, Qt::AscendingOrder);
}
void WiimoteSettingsPage::ItemClicked(QTreeWidgetItem* selected_item) {
selected_item_ = selected_item;
}
QString WiimoteSettingsPage::GetReadableWiiremoteSequence(quint64 value) {
QMapIterator<quint64, QString> text(text_buttons_);
QStringList list;
while (text.hasNext()) {
text.next();
if ((text.key() & value) == text.key()) list << text.value();
}
QString output;
if (!list.isEmpty()) {
for (int i = 0; i < (list.count() - 1); ++i) output += list.at(i) + " + ";
output += list.last();
} else
output = tr("Push Wii Remote button");
return output;
}
void WiimoteSettingsPage::AddAction() {
emit SetWiimotedevInterfaceActived(false);
WiimoteShortcutGrabber grabber(0, ui_->wiimotedev_device->value(), this);
connect(&grabber, SIGNAL(AddShortcut(quint64, quint32)), this,
SLOT(AddShortcut(quint64, quint32)), Qt::QueuedConnection);
grabber.exec();
emit SetWiimotedevInterfaceActived(true);
ui_->list->sortItems(1, Qt::AscendingOrder);
}
void WiimoteSettingsPage::DeleteAction() {
for (int i = 0; i < actions_.count(); ++i) {
if (actions_.at(i).object == selected_item_) {
delete selected_item_;
actions_.removeAt(i);
break;
}
}
}