Clementine-audio-player-Mac.../src/playlist/songloaderinserter.cpp

184 lines
6.1 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "songloaderinserter.h"
#include <QtConcurrentRun>
#include "core/logging.h"
#include "core/songloader.h"
#include "core/taskmanager.h"
#include "playlist.h"
SongLoaderInserter::SongLoaderInserter(TaskManager* task_manager,
LibraryBackendInterface* library,
const Player* player)
: task_manager_(task_manager),
destination_(nullptr),
row_(-1),
play_now_(true),
enqueue_(false),
library_(library),
player_(player) {}
SongLoaderInserter::~SongLoaderInserter() { qDeleteAll(pending_); }
void SongLoaderInserter::Load(Playlist* destination, int row, bool play_now,
bool enqueue, bool enqueue_next,
const QList<QUrl>& urls) {
destination_ = destination;
row_ = row;
play_now_ = play_now;
enqueue_ = enqueue;
enqueue_next_ = enqueue_next;
connect(destination, SIGNAL(destroyed()), SLOT(DestinationDestroyed()));
connect(this, SIGNAL(PreloadFinished()), SLOT(InsertSongs()));
connect(this, SIGNAL(EffectiveLoadFinished(const SongList&)), destination,
SLOT(UpdateItems(const SongList&)));
for (const QUrl& url : urls) {
SongLoader* loader = new SongLoader(library_, player_, this);
SongLoader::Result ret = loader->Load(url);
if (ret == SongLoader::BlockingLoadRequired) {
pending_.append(loader);
continue;
}
if (ret == SongLoader::Success)
songs_ << loader->songs();
else
emit Error(tr("Error loading %1").arg(url.toString()));
delete loader;
}
if (pending_.isEmpty()) {
InsertSongs();
deleteLater();
} else {
QtConcurrent::run(this, &SongLoaderInserter::AsyncLoad);
}
}
// Load audio CD tracks:
// First, we add tracks (without metadata) into the playlist
// In the meantime, MusicBrainz will be queried to get songs' metadata.
// AudioCDTagsLoaded will be called next, and playlist's items will be updated.
void SongLoaderInserter::LoadAudioCD(Playlist* destination, int row,
bool play_now, bool enqueue,
bool enqueue_next) {
destination_ = destination;
row_ = row;
play_now_ = play_now;
enqueue_ = enqueue;
enqueue_next_ = enqueue_next;
SongLoader* loader = new SongLoader(library_, player_, this);
NewClosure(loader, SIGNAL(AudioCDTracksLoaded()), this,
SLOT(AudioCDTracksLoaded(SongLoader*)), loader);
connect(loader, SIGNAL(LoadAudioCDFinished(bool)),
SLOT(AudioCDTagsLoaded(bool)));
qLog(Info) << "Loading audio CD...";
SongLoader::Result ret = loader->LoadAudioCD();
if (ret == SongLoader::Error) {
emit Error(tr("Error while loading audio CD"));
delete loader;
}
// Songs will be loaded later: see AudioCDTracksLoaded and AudioCDTagsLoaded
// slots
}
void SongLoaderInserter::DestinationDestroyed() { destination_ = nullptr; }
void SongLoaderInserter::AudioCDTracksLoaded(SongLoader* loader) {
songs_ = loader->songs();
InsertSongs();
}
void SongLoaderInserter::AudioCDTagsLoaded(bool success) {
SongLoader* loader = qobject_cast<SongLoader*>(sender());
if (!loader || !destination_) return;
if (success)
destination_->UpdateItems(loader->songs());
else
qLog(Error) << "Error while getting audio CD metadata from MusicBrainz";
deleteLater();
}
void SongLoaderInserter::InsertSongs() {
// Insert songs (that haven't been completely loaded) to allow user to see
// and play them while not loaded completely
if (destination_) {
destination_->InsertSongsOrLibraryItems(songs_, row_, play_now_, enqueue_,
enqueue_next_);
}
}
void SongLoaderInserter::AsyncLoad() {
// First, quick load raw songs.
int async_progress = 0;
int async_load_id = task_manager_->StartTask(tr("Loading tracks"));
task_manager_->SetTaskProgress(async_load_id, async_progress,
pending_.count());
bool first_loaded = false;
for (int i = 0; i < pending_.count(); ++i) {
SongLoader* loader = pending_[i];
SongLoader::Result res = loader->LoadFilenamesBlocking();
task_manager_->SetTaskProgress(async_load_id, ++async_progress);
if (res == SongLoader::Error) {
emit Error(tr("Error loading %1").arg(loader->url().toString()));
continue;
}
if (!first_loaded) {
// Load everything from the first song. It'll start playing as soon as
// we emit PreloadFinished, so it needs to have the duration set to show
// properly in the UI.
loader->LoadMetadataBlocking();
first_loaded = true;
}
songs_ << loader->songs();
}
task_manager_->SetTaskFinished(async_load_id);
emit PreloadFinished();
// Songs are inserted in playlist, now load them completely.
async_progress = 0;
async_load_id = task_manager_->StartTask(tr("Loading tracks info"));
task_manager_->SetTaskProgress(async_load_id, async_progress, songs_.count());
SongList songs;
for (int i = 0; i < pending_.count(); ++i) {
SongLoader* loader = pending_[i];
if (i != 0) {
// We already did this earlier for the first song.
loader->LoadMetadataBlocking();
}
songs << loader->songs();
task_manager_->SetTaskProgress(async_load_id, songs.count());
}
task_manager_->SetTaskFinished(async_load_id);
// Replace the partially-loaded items by the new ones, fully loaded.
emit EffectiveLoadFinished(songs);
deleteLater();
}