Clementine-audio-player-Mac.../src/playlist/queuemanager.cpp

165 lines
5.6 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "queuemanager.h"
#include <QKeySequence>
#include <QShortcut>
#include <algorithm>
#include "playlist.h"
#include "playlistdelegates.h"
#include "playlistmanager.h"
#include "queue.h"
#include "ui/iconloader.h"
#include "ui_queuemanager.h"
QueueManager::QueueManager(QWidget* parent)
: QDialog(parent),
ui_(new Ui_QueueManager),
playlists_(nullptr),
current_playlist_(nullptr) {
ui_->setupUi(this);
ui_->list->setItemDelegate(new QueuedItemDelegate(this, 0));
// Set icons on buttons
ui_->move_down->setIcon(IconLoader::Load("go-down", IconLoader::Base));
ui_->move_up->setIcon(IconLoader::Load("go-up", IconLoader::Base));
ui_->remove->setIcon(IconLoader::Load("edit-delete", IconLoader::Base));
ui_->clear->setIcon(IconLoader::Load("edit-clear-list", IconLoader::Base));
// Set a standard shortcut
ui_->remove->setShortcut(QKeySequence::Delete);
// Button connections
connect(ui_->move_down, SIGNAL(clicked()), SLOT(MoveDown()));
connect(ui_->move_up, SIGNAL(clicked()), SLOT(MoveUp()));
connect(ui_->remove, SIGNAL(clicked()), SLOT(Remove()));
connect(ui_->clear, SIGNAL(clicked()), SLOT(Clear()));
QShortcut* close = new QShortcut(QKeySequence::Close, this);
connect(close, SIGNAL(activated()), SLOT(close()));
}
QueueManager::~QueueManager() { delete ui_; }
void QueueManager::SetPlaylistManager(PlaylistManager* manager) {
playlists_ = manager;
connect(playlists_, SIGNAL(CurrentChanged(Playlist*)),
SLOT(CurrentPlaylistChanged(Playlist*)));
CurrentPlaylistChanged(playlists_->current());
}
void QueueManager::CurrentPlaylistChanged(Playlist* playlist) {
if (current_playlist_) {
disconnect(current_playlist_->queue(),
SIGNAL(rowsInserted(QModelIndex, int, int)), this,
SLOT(UpdateButtonState()));
disconnect(current_playlist_->queue(),
SIGNAL(rowsRemoved(QModelIndex, int, int)), this,
SLOT(UpdateButtonState()));
disconnect(current_playlist_->queue(), SIGNAL(layoutChanged()), this,
SLOT(UpdateButtonState()));
disconnect(current_playlist_->queue(), SIGNAL(SummaryTextChanged(QString)),
ui_->queue_summary, SLOT(setText(QString)));
disconnect(current_playlist_, SIGNAL(destroyed()), this,
SLOT(PlaylistDestroyed()));
}
current_playlist_ = playlist;
connect(current_playlist_->queue(),
SIGNAL(rowsInserted(QModelIndex, int, int)), this,
SLOT(UpdateButtonState()));
connect(current_playlist_->queue(),
SIGNAL(rowsRemoved(QModelIndex, int, int)), this,
SLOT(UpdateButtonState()));
connect(current_playlist_->queue(), SIGNAL(layoutChanged()), this,
SLOT(UpdateButtonState()));
connect(current_playlist_->queue(), SIGNAL(SummaryTextChanged(QString)),
ui_->queue_summary, SLOT(setText(QString)));
connect(current_playlist_, SIGNAL(destroyed()), this,
SLOT(PlaylistDestroyed()));
ui_->list->setModel(current_playlist_->queue());
connect(ui_->list->selectionModel(),
SIGNAL(currentChanged(QModelIndex, QModelIndex)),
SLOT(UpdateButtonState()));
QTimer::singleShot(0, current_playlist_->queue(), SLOT(UpdateSummaryText()));
}
void QueueManager::MoveUp() {
QModelIndexList indexes = ui_->list->selectionModel()->selectedRows();
std::stable_sort(indexes.begin(), indexes.end());
if (indexes.isEmpty() || indexes.first().row() == 0) return;
for (const QModelIndex& index : indexes) {
current_playlist_->queue()->MoveUp(index.row());
}
}
void QueueManager::MoveDown() {
QModelIndexList indexes = ui_->list->selectionModel()->selectedRows();
std::stable_sort(indexes.begin(), indexes.end());
if (indexes.isEmpty() ||
indexes.last().row() == current_playlist_->queue()->rowCount() - 1)
return;
for (int i = indexes.count() - 1; i >= 0; --i) {
current_playlist_->queue()->MoveDown(indexes[i].row());
}
}
void QueueManager::Clear() { current_playlist_->queue()->Clear(); }
void QueueManager::Remove() {
// collect the rows to be removed
QList<int> row_list;
for (const QModelIndex& index : ui_->list->selectionModel()->selectedRows()) {
if (index.isValid()) row_list << index.row();
}
current_playlist_->queue()->Remove(row_list);
}
void QueueManager::UpdateButtonState() {
const QModelIndex current = ui_->list->selectionModel()->currentIndex();
if (current.isValid()) {
ui_->move_up->setEnabled(current.row() != 0);
ui_->move_down->setEnabled(current.row() !=
current_playlist_->queue()->rowCount() - 1);
ui_->remove->setEnabled(true);
} else {
ui_->move_up->setEnabled(false);
ui_->move_down->setEnabled(false);
ui_->remove->setEnabled(false);
}
ui_->clear->setEnabled(!current_playlist_->queue()->is_empty());
}
void QueueManager::PlaylistDestroyed() {
current_playlist_ = nullptr;
// We'll get another CurrentPlaylistChanged() soon
}