Fix the scope when playing cue files. Fixes issue #1291

This commit is contained in:
David Sansome 2011-03-06 14:18:53 +00:00
parent c2445edad5
commit cce41f1372

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@ -813,7 +813,7 @@ qint64 GstEngine::PruneScope() {
return 0;
// get the position playing in the audio device
const qint64 pos = position_nanosec();
const qint64 pos = current_pipeline_->position();
const qint64 segment_start = current_pipeline_->segment_start();
GstBuffer *buf = 0;