Make analyzers' framerate constant values private members of AnalyzerContainer.
Looks cleaner like this
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@ -34,10 +34,10 @@ const char* AnalyzerContainer::kSettingsGroup = "Analyzer";
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const char* AnalyzerContainer::kSettingsFramerate = "framerate";
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const char* AnalyzerContainer::kSettingsFramerate = "framerate";
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// Framerates
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// Framerates
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const int kLowFramerate = 20;
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const int AnalyzerContainer::kLowFramerate = 20;
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const int kMediumFramerate = 25;
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const int AnalyzerContainer::kMediumFramerate = 25;
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const int kHighFramerate = 30;
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const int AnalyzerContainer::kHighFramerate = 30;
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const int kVeryHighFramerate = 60;
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const int AnalyzerContainer::kSuperHighFramerate = 60;
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AnalyzerContainer::AnalyzerContainer(QWidget *parent)
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AnalyzerContainer::AnalyzerContainer(QWidget *parent)
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: QWidget(parent),
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: QWidget(parent),
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@ -62,7 +62,7 @@ AnalyzerContainer::AnalyzerContainer(QWidget *parent)
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AddFramerate(tr("Low (%1 fps)").arg(kLowFramerate), kLowFramerate);
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AddFramerate(tr("Low (%1 fps)").arg(kLowFramerate), kLowFramerate);
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AddFramerate(tr("Medium (%1 fps)").arg(kMediumFramerate), kMediumFramerate);
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AddFramerate(tr("Medium (%1 fps)").arg(kMediumFramerate), kMediumFramerate);
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AddFramerate(tr("High (%1 fps)").arg(kHighFramerate), kHighFramerate);
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AddFramerate(tr("High (%1 fps)").arg(kHighFramerate), kHighFramerate);
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AddFramerate(tr("Super high (%1 fps)").arg(kVeryHighFramerate), kVeryHighFramerate);
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AddFramerate(tr("Super high (%1 fps)").arg(kSuperHighFramerate), kSuperHighFramerate);
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connect(mapper_framerate_, SIGNAL(mapped(int)), SLOT(ChangeFramerate(int)));
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connect(mapper_framerate_, SIGNAL(mapped(int)), SLOT(ChangeFramerate(int)));
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context_menu_->addMenu(context_menu_framerate_);
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context_menu_->addMenu(context_menu_framerate_);
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@ -48,6 +48,11 @@ private slots:
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void ShowPopupMenu();
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void ShowPopupMenu();
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private:
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private:
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static const int kLowFramerate;
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static const int kMediumFramerate;
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static const int kHighFramerate;
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static const int kSuperHighFramerate;
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void Load();
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void Load();
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void Save();
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void Save();
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void SaveFramerate(int framerate);
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void SaveFramerate(int framerate);
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