Add the libprojectm patch for fixing compilation on mac
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215
3rdparty/libprojectm/fix-mac-compilation.patch
vendored
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215
3rdparty/libprojectm/fix-mac-compilation.patch
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@ -0,0 +1,215 @@
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Index: TimeKeeper.cpp
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===================================================================
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--- TimeKeeper.cpp (revision 1054)
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+++ TimeKeeper.cpp (revision 1055)
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@@ -11,7 +11,7 @@
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#endif
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#ifdef __APPLE__
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-#include <GL/gl.h>
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+#include <OpenGL/gl.h>
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#endif
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#include "TimeKeeper.hpp"
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Index: CMakeLists.txt
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===================================================================
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--- CMakeLists.txt (revision 1054)
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+++ CMakeLists.txt (revision 1055)
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@@ -2,6 +2,7 @@
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cmake_minimum_required(VERSION 2.6.0)
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The projectM core library.")
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+include(CheckCXXCompilerFlag)
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cmake_policy(SET CMP0005 OLD)
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@@ -132,11 +133,12 @@
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#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH};/opt/local/include;/Developer/SDKs/MACOSX10.5.sdk/usr/X11/include)
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#set(CMAKE_LIBRARY_PATH /opt/local/lib;/Developer/SDKs/MACOSX10.5.sdk;/Developer/SDKs/MacOSX10.5.sdk/usr/X11/lib/)
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+CHECK_CXX_COMPILER_FLAG("-fopenmp" SUPPORTS_OPENMP)
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-IF(USE_OPENMP)
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+IF(USE_OPENMP AND SUPPORTS_OPENMP)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fopenmp ")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp ")
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-ENDIF(USE_OPENMP)
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+ENDIF(USE_OPENMP AND SUPPORTS_OPENMP)
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INCLUDE_DIRECTORIES(${projectM_SOURCE_DIR} ${FTGL_INCLUDE_DIRS} ${Renderer_SOURCE_DIR} ${PRESET_FACTORY_SOURCES})
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LINK_DIRECTORIES(${FTGL_LINK_DIRS} ${Renderer_BINARY_DIR} ${PRESET_FACTORY_BINARY_DIR})
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Index: Renderer/Waveform.cpp
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===================================================================
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--- Renderer/Waveform.cpp (revision 1054)
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+++ Renderer/Waveform.cpp (revision 1055)
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@@ -12,7 +12,7 @@
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#include "glew.h"
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#endif
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#ifdef __APPLE__
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-#include <GL/gl.h>
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+#include <OpenGL/gl.h>
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#endif
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#include "Waveform.hpp"
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Index: Renderer/MilkdropWaveform.cpp
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===================================================================
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--- Renderer/MilkdropWaveform.cpp (revision 1054)
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+++ Renderer/MilkdropWaveform.cpp (revision 1055)
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@@ -13,7 +13,7 @@
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#include "glew.h"
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#endif
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#ifdef __APPLE__
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-#include <GL/gl.h>
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+#include <OpenGL/gl.h>
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#endif
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#include "MilkdropWaveform.hpp"
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Index: Renderer/PerPixelMesh.cpp
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===================================================================
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--- Renderer/PerPixelMesh.cpp (revision 1054)
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+++ Renderer/PerPixelMesh.cpp (revision 1055)
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@@ -5,8 +5,8 @@
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#include "omptl/omptl_algorithm"
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PerPixelMesh::PerPixelMesh(int width, int height) : width(width), height(height), size (width * height),
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- p(width * height, Point(0,0)),
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- p_original(width * height, Point(0,0)),
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+ p(width * height, PixelPoint(0,0)),
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+ p_original(width * height, PixelPoint(0,0)),
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identity(width * height, PerPixelContext(0,0,0,0,0,0))
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{
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for (int j=0;j<height;j++)
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@@ -42,7 +42,7 @@
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omptl::copy(p_original.begin(), p_original.end(), p.begin());
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}
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-Point::Point(float x, float y)
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+PixelPoint::PixelPoint(float x, float y)
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: x(x), y(y) {}
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PerPixelContext::PerPixelContext(float x, float y, float rad, float theta, int i, int j)
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: x(x), y(y), rad(rad), theta(theta), i(i), j(j) {}
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Index: Renderer/Pipeline.cpp
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===================================================================
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--- Renderer/Pipeline.cpp (revision 1054)
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+++ Renderer/Pipeline.cpp (revision 1055)
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@@ -45,5 +45,5 @@
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}
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//void Pipeline::Render(const BeatDetect &music, const PipelineContext &context){}
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-Point Pipeline::PerPixel(Point p, const PerPixelContext context)
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+PixelPoint Pipeline::PerPixel(PixelPoint p, const PerPixelContext context)
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{return p;}
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Index: Renderer/Pipeline.hpp
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===================================================================
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--- Renderer/Pipeline.hpp (revision 1054)
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+++ Renderer/Pipeline.hpp (revision 1055)
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@@ -50,7 +50,7 @@
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Pipeline();
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void setStaticPerPixel(int gx, int gy);
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virtual ~Pipeline();
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- virtual Point PerPixel(Point p, const PerPixelContext context);
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+ virtual PixelPoint PerPixel(PixelPoint p, const PerPixelContext context);
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};
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#endif
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Index: Renderer/PerPixelMesh.hpp
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===================================================================
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--- Renderer/PerPixelMesh.hpp (revision 1054)
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+++ Renderer/PerPixelMesh.hpp (revision 1055)
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@@ -3,12 +3,12 @@
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#include <vector>
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-struct Point
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+struct PixelPoint
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{
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float x;
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float y;
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- Point(float x, float y);
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+ PixelPoint(float x, float y);
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};
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struct PerPixelContext
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@@ -31,8 +31,8 @@
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int height;
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int size;
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- std::vector<Point> p;
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- std::vector<Point> p_original;
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+ std::vector<PixelPoint> p;
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+ std::vector<PixelPoint> p_original;
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std::vector<PerPixelContext> identity;
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PerPixelMesh(int width, int height);
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Index: Renderer/Transformation.hpp
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===================================================================
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--- Renderer/Transformation.hpp (revision 1054)
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+++ Renderer/Transformation.hpp (revision 1055)
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@@ -9,7 +9,7 @@
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{
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public:
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- inline static void Zoom(Point &p, const PerPixelContext &context, float zoom, float zoomExponent)
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+ inline static void Zoom(PixelPoint &p, const PerPixelContext &context, float zoom, float zoomExponent)
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{
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float fZoom2 = powf( zoom, powf( zoomExponent, context.rad*2.0f - 1.0f));
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float fZoom2Inv = 1.0f/fZoom2;
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@@ -21,19 +21,19 @@
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p.y += 0.5;
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}
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- inline static void Transform(Point &p, const PerPixelContext &context, float dx, float dy)
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+ inline static void Transform(PixelPoint &p, const PerPixelContext &context, float dx, float dy)
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{
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p.x -= dx;
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p.y -= dy;
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}
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- inline static void Scale(Point &p, const PerPixelContext &context, float sy, float sx, float cx, float cy)
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+ inline static void Scale(PixelPoint &p, const PerPixelContext &context, float sy, float sx, float cx, float cy)
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{
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p.x = (p.x - cx)/sx + cx;
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p.y = (p.y - cy)/sy + cy;
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}
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- inline static void Rotate(Point &p, const PerPixelContext &context, float angle, float cx, float cy)
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+ inline static void Rotate(PixelPoint &p, const PerPixelContext &context, float angle, float cx, float cy)
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{
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float u2 = p.x - cx;
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float v2 = p.y - cy;
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@@ -45,7 +45,7 @@
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p.y = u2*sin_rot + v2*cos_rot + cy;
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}
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- inline static void Warp(Point &p, const PerPixelContext &context, float time, float speed, float scale, float warp)
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+ inline static void Warp(PixelPoint &p, const PerPixelContext &context, float time, float speed, float scale, float warp)
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{
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float fWarpTime = time * speed;
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float fWarpScaleInv = 1.0f / scale;
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Index: Renderer/Renderer.hpp
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===================================================================
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--- Renderer/Renderer.hpp (revision 1054)
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+++ Renderer/Renderer.hpp (revision 1055)
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@@ -125,7 +125,7 @@
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void Pass2 (const Pipeline &pipeline, const PipelineContext &pipelineContext);
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void CompositeOutput(const Pipeline &pipeline, const PipelineContext &pipelineContext);
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- inline static Point PerPixel(Point p, PerPixelContext &context)
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+ inline static PixelPoint PerPixel(PixelPoint p, PerPixelContext &context)
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{
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return currentPipe->PerPixel(p,context);
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}
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Index: Renderer/TextureManager.cpp
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===================================================================
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--- Renderer/TextureManager.cpp (revision 1054)
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+++ Renderer/TextureManager.cpp (revision 1055)
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@@ -5,7 +5,7 @@
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#include "glew.h"
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#endif
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#ifdef __APPLE__
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-#include <GL/gl.h>
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+#include <OpenGL/gl.h>
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#endif
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#ifdef USE_DEVIL
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