mirror of
https://github.com/clementine-player/Clementine
synced 2025-01-28 10:09:24 +01:00
Queue messages in WorkerPool instead of in each individual handler, so the entire queue isn't lost if a worker crashes.
This commit is contained in:
parent
84a1ae2f87
commit
58c0f464cd
@ -8,6 +8,7 @@ set(SOURCES
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core/encoding.cpp
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core/logging.cpp
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core/messagehandler.cpp
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core/messagereply.cpp
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core/waitforsignal.cpp
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core/workerpool.cpp
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)
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@ -15,6 +16,7 @@ set(SOURCES
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set(HEADERS
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core/closure.h
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core/messagehandler.h
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core/messagereply.h
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core/workerpool.h
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)
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@ -100,24 +100,4 @@ void _MessageHandlerBase::WriteMessage(const QByteArray& data) {
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}
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}
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_MessageReplyBase::_MessageReplyBase(int id, QObject* parent)
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: QObject(parent),
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id_(id),
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finished_(false),
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success_(false)
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{
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}
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bool _MessageReplyBase::WaitForFinished() {
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semaphore_.acquire();
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return success_;
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}
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void _MessageReplyBase::Abort() {
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Q_ASSERT(!finished_);
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finished_ = true;
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success_ = false;
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emit Finished(success_);
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semaphore_.release();
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}
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@ -30,6 +30,9 @@
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#include <QSemaphore>
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#include <QThread>
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#include "core/logging.h"
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#include "core/messagereply.h"
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class QAbstractSocket;
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class QIODevice;
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class QLocalSocket;
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@ -40,54 +43,6 @@ class QLocalSocket;
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x.toUtf8().constData(), x.toUtf8().length()
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// Base QObject for a reply future class that is returned immediately for
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// requests that will occur in the background. Similar to QNetworkReply.
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// Use MessageReply instead.
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class _MessageReplyBase : public QObject {
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Q_OBJECT
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public:
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_MessageReplyBase(int id, QObject* parent = 0);
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int id() const { return id_; }
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bool is_finished() const { return finished_; }
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bool is_successful() const { return success_; }
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// Waits for the reply to finish by waiting on a semaphore. Never call this
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// from the MessageHandler's thread or it will block forever.
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// Returns true if the call was successful.
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bool WaitForFinished();
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void Abort();
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signals:
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void Finished(bool success);
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protected:
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int id_;
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bool finished_;
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bool success_;
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QSemaphore semaphore_;
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};
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// A reply future class that is returned immediately for requests that will
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// occur in the background. Similar to QNetworkReply.
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template <typename MessageType>
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class MessageReply : public _MessageReplyBase {
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public:
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MessageReply(int id, QObject* parent = 0);
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const MessageType& message() const { return message_; }
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void SetReply(const MessageType& message);
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private:
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MessageType message_;
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};
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// Reads and writes uint32 length encoded protobufs to a socket.
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// This base QObject is separate from AbstractMessageHandler because moc can't
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// handle templated classes. Use AbstractMessageHandler instead.
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@ -126,12 +81,13 @@ protected:
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// Reads and writes uint32 length encoded MessageType messages to a socket.
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// You should subclass this and implement the MessageArrived(MessageType)
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// method.
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template <typename MessageType>
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template <typename MT>
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class AbstractMessageHandler : public _MessageHandlerBase {
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public:
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AbstractMessageHandler(QIODevice* device, QObject* parent);
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typedef MessageReply<MessageType> ReplyType;
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typedef MT MessageType;
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typedef MessageReply<MT> ReplyType;
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// Serialises the message and writes it to the socket. This version MUST be
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// called from the thread in which the AbstractMessageHandler was created.
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@ -141,15 +97,10 @@ public:
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// called from any thread.
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void SendMessageAsync(const MessageType& message);
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// Creates a new reply future for the request with the next sequential ID,
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// and sets the request's ID to the ID of the reply. When a reply arrives
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// for this request the reply is triggered automatically and MessageArrived
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// is NOT called. Can be called from any thread.
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ReplyType* NewReply(MessageType* message);
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// Same as NewReply, except the message is sent as well. Can be called from
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// any thread.
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ReplyType* SendMessageWithReply(MessageType* message);
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// Sends the request message inside and takes ownership of the MessageReply.
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// The MessageReply's Finished() signal will be emitted when a reply arrives
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// with the same ID. Must be called from my thread.
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void SendRequest(ReplyType* reply);
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// Sets the "id" field of reply to the same as the request, and sends the
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// reply on the socket. Used on the worker side.
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@ -164,54 +115,53 @@ protected:
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void SocketClosed();
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private:
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QMutex mutex_;
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int next_id_;
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QMap<int, ReplyType*> pending_replies_;
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};
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template<typename MessageType>
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AbstractMessageHandler<MessageType>::AbstractMessageHandler(
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template<typename MT>
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AbstractMessageHandler<MT>::AbstractMessageHandler(
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QIODevice* device, QObject* parent)
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: _MessageHandlerBase(device, parent),
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next_id_(1)
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: _MessageHandlerBase(device, parent)
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{
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}
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template<typename MessageType>
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void AbstractMessageHandler<MessageType>::SendMessage(const MessageType& message) {
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template<typename MT>
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void AbstractMessageHandler<MT>::SendMessage(const MessageType& message) {
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Q_ASSERT(QThread::currentThread() == thread());
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std::string data = message.SerializeAsString();
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WriteMessage(QByteArray(data.data(), data.size()));
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}
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template<typename MessageType>
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void AbstractMessageHandler<MessageType>::SendMessageAsync(const MessageType& message) {
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template<typename MT>
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void AbstractMessageHandler<MT>::SendMessageAsync(const MessageType& message) {
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std::string data = message.SerializeAsString();
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metaObject()->invokeMethod(this, "WriteMessage", Qt::QueuedConnection,
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Q_ARG(QByteArray, QByteArray(data.data(), data.size())));
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}
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template<typename MessageType>
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void AbstractMessageHandler<MessageType>::SendReply(const MessageType& request,
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MessageType* reply) {
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template<typename MT>
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void AbstractMessageHandler<MT>::SendRequest(ReplyType* reply) {
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pending_replies_[reply->id()] = reply;
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SendMessage(reply->request_message());
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}
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template<typename MT>
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void AbstractMessageHandler<MT>::SendReply(const MessageType& request,
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MessageType* reply) {
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reply->set_id(request.id());
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SendMessage(*reply);
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}
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template<typename MessageType>
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bool AbstractMessageHandler<MessageType>::RawMessageArrived(const QByteArray& data) {
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template<typename MT>
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bool AbstractMessageHandler<MT>::RawMessageArrived(const QByteArray& data) {
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MessageType message;
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if (!message.ParseFromArray(data.constData(), data.size())) {
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return false;
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}
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ReplyType* reply = NULL;
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{
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QMutexLocker l(&mutex_);
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reply = pending_replies_.take(message.id());
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}
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ReplyType* reply = pending_replies_.take(message.id());
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if (reply) {
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// This is a reply to a message that we created earlier.
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@ -223,37 +173,8 @@ bool AbstractMessageHandler<MessageType>::RawMessageArrived(const QByteArray& da
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return true;
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}
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template<typename MessageType>
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typename AbstractMessageHandler<MessageType>::ReplyType*
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AbstractMessageHandler<MessageType>::NewReply(
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MessageType* message) {
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ReplyType* reply = NULL;
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{
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QMutexLocker l(&mutex_);
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const int id = next_id_ ++;
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reply = new ReplyType(id);
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pending_replies_[id] = reply;
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}
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message->set_id(reply->id());
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return reply;
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}
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template<typename MessageType>
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typename AbstractMessageHandler<MessageType>::ReplyType*
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AbstractMessageHandler<MessageType>::SendMessageWithReply(
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MessageType* message) {
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ReplyType* reply = NewReply(message);
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SendMessageAsync(*message);
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return reply;
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}
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template<typename MessageType>
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void AbstractMessageHandler<MessageType>::SocketClosed() {
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template<typename MT>
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void AbstractMessageHandler<MT>::SocketClosed() {
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QMutexLocker l(&mutex_);
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foreach (ReplyType* reply, pending_replies_) {
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@ -262,22 +183,6 @@ void AbstractMessageHandler<MessageType>::SocketClosed() {
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pending_replies_.clear();
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}
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template<typename MessageType>
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MessageReply<MessageType>::MessageReply(int id, QObject* parent)
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: _MessageReplyBase(id, parent)
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{
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}
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template<typename MessageType>
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void MessageReply<MessageType>::SetReply(const MessageType& message) {
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Q_ASSERT(!finished_);
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message_.MergeFrom(message);
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finished_ = true;
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success_ = true;
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emit Finished(success_);
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semaphore_.release();
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}
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#endif // MESSAGEHANDLER_H
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42
ext/libclementine-common/core/messagereply.cpp
Normal file
42
ext/libclementine-common/core/messagereply.cpp
Normal file
@ -0,0 +1,42 @@
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/* This file is part of Clementine.
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Copyright 2011, David Sansome <me@davidsansome.com>
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Clementine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Clementine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Clementine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "messagereply.h"
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_MessageReplyBase::_MessageReplyBase(QObject* parent)
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: QObject(parent),
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finished_(false),
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success_(false)
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{
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}
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bool _MessageReplyBase::WaitForFinished() {
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qLog(Debug) << "Waiting on ID" << id();
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semaphore_.acquire();
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qLog(Debug) << "Acquired ID" << id();
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return success_;
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}
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void _MessageReplyBase::Abort() {
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Q_ASSERT(!finished_);
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finished_ = true;
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success_ = false;
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emit Finished(success_);
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qLog(Debug) << "Releasing ID" << id() << "(aborted)";
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semaphore_.release();
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}
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97
ext/libclementine-common/core/messagereply.h
Normal file
97
ext/libclementine-common/core/messagereply.h
Normal file
@ -0,0 +1,97 @@
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/* This file is part of Clementine.
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Copyright 2011, David Sansome <me@davidsansome.com>
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Clementine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Clementine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Clementine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MESSAGEREPLY_H
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#define MESSAGEREPLY_H
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#include <QObject>
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#include <QSemaphore>
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#include "core/logging.h"
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// Base QObject for a reply future class that is returned immediately for
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// requests that will occur in the background. Similar to QNetworkReply.
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// Use MessageReply instead.
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class _MessageReplyBase : public QObject {
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Q_OBJECT
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public:
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_MessageReplyBase(QObject* parent = 0);
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virtual int id() const = 0;
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bool is_finished() const { return finished_; }
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bool is_successful() const { return success_; }
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// Waits for the reply to finish by waiting on a semaphore. Never call this
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// from the MessageHandler's thread or it will block forever.
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// Returns true if the call was successful.
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bool WaitForFinished();
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void Abort();
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signals:
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void Finished(bool success);
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protected:
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bool finished_;
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bool success_;
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QSemaphore semaphore_;
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};
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// A reply future class that is returned immediately for requests that will
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// occur in the background. Similar to QNetworkReply.
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template <typename MessageType>
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class MessageReply : public _MessageReplyBase {
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public:
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MessageReply(const MessageType& request_message, QObject* parent = 0);
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int id() const { return request_message_.id(); }
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const MessageType& request_message() const { return request_message_; }
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const MessageType& message() const { return reply_message_; }
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void SetReply(const MessageType& message);
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private:
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MessageType request_message_;
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MessageType reply_message_;
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};
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template<typename MessageType>
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MessageReply<MessageType>::MessageReply(const MessageType& request_message,
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QObject* parent)
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: _MessageReplyBase(parent)
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{
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request_message_.MergeFrom(request_message);
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}
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template<typename MessageType>
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void MessageReply<MessageType>::SetReply(const MessageType& message) {
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Q_ASSERT(!finished_);
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reply_message_.MergeFrom(message);
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finished_ = true;
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success_ = true;
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emit Finished(success_);
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qLog(Debug) << "Releasing ID" << id() << "(finished)";
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semaphore_.release();
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}
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#endif // MESSAGEREPLY_H
|
@ -18,17 +18,19 @@
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#ifndef WORKERPOOL_H
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#define WORKERPOOL_H
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#include <QAtomicInt>
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#include <QCoreApplication>
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#include <QFile>
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#include <QLocalServer>
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#include <QLocalSocket>
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#include <QMutex>
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#include <QObject>
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#include <QProcess>
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#include <QQueue>
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#include <QThread>
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#include "core/closure.h"
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#include "core/logging.h"
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#include "core/waitforsignal.h"
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// Base class containing signals and slots - required because moc doesn't do
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@ -44,14 +46,11 @@ signals:
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// worker wasn't found, or couldn't be executed.
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void WorkerFailedToStart();
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// A worker connected and a handler was created for it. The next call to
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// NextHandler() won't return NULL.
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void WorkerConnected();
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protected slots:
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virtual void DoStart() {}
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virtual void NewConnection() {}
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virtual void ProcessError(QProcess::ProcessError) {}
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virtual void SendQueuedMessages() {}
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};
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@ -59,12 +58,16 @@ protected slots:
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// started for each process, and the address is passed to the process as
|
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// argv[1]. The process is expected to connect back to the socket server, and
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// when it does a HandlerType is created for it.
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// Instances of HandlerType are created in the WorkerPool's thread.
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template <typename HandlerType>
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class WorkerPool : public _WorkerPoolBase {
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public:
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WorkerPool(QObject* parent = 0);
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~WorkerPool();
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typedef typename HandlerType::MessageType MessageType;
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typedef typename HandlerType::ReplyType ReplyType;
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// Sets the name of the worker executable. This is looked for first in the
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// current directory, and then in $PATH. You must call this before calling
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// Start().
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@ -82,14 +85,18 @@ public:
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// Starts all workers.
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void Start();
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// Returns a handler in a round-robin fashion. Will block if no handlers are
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// available yet.
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HandlerType* NextHandler();
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// Fills in the message's "id" field and creates a reply future. The message
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// is queued and the WorkerPool's thread will send it to the next available
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// worker. Can be called from any thread.
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ReplyType* SendMessageWithReply(MessageType* message);
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protected:
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// These are all reimplemented slots, they are called on the WorkerPool's
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// thread.
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||||
void DoStart();
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void NewConnection();
|
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void ProcessError(QProcess::ProcessError error);
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void SendQueuedMessages();
|
||||
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private:
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struct Worker {
|
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@ -102,6 +109,7 @@ private:
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HandlerType* handler_;
|
||||
};
|
||||
|
||||
// Must only ever be called on my thread.
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void StartOneWorker(Worker* worker);
|
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|
||||
template <typename T>
|
||||
@ -123,21 +131,36 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a new reply future for the request with the next sequential ID,
|
||||
// and sets the request's ID to the ID of the reply. Can be called from any
|
||||
// thread
|
||||
ReplyType* NewReply(MessageType* message);
|
||||
|
||||
// Returns the next handler, or NULL if there isn't one. Must be called from
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||||
// my thread.
|
||||
HandlerType* NextHandler() const;
|
||||
|
||||
private:
|
||||
QString local_server_name_;
|
||||
QString executable_name_;
|
||||
QString executable_path_;
|
||||
|
||||
int worker_count_;
|
||||
int next_worker_;
|
||||
mutable int next_worker_;
|
||||
QList<Worker> workers_;
|
||||
|
||||
QAtomicInt next_id_;
|
||||
|
||||
QMutex message_queue_mutex_;
|
||||
QQueue<ReplyType*> message_queue_;
|
||||
};
|
||||
|
||||
|
||||
template <typename HandlerType>
|
||||
WorkerPool<HandlerType>::WorkerPool(QObject* parent)
|
||||
: _WorkerPoolBase(parent),
|
||||
next_worker_(0)
|
||||
next_worker_(0),
|
||||
next_id_(0)
|
||||
{
|
||||
worker_count_ = qBound(1, QThread::idealThreadCount() / 2, 2);
|
||||
local_server_name_ = qApp->applicationName().toLower();
|
||||
@ -194,6 +217,7 @@ template <typename HandlerType>
|
||||
void WorkerPool<HandlerType>::DoStart() {
|
||||
Q_ASSERT(workers_.isEmpty());
|
||||
Q_ASSERT(!executable_name_.isEmpty());
|
||||
Q_ASSERT(QThread::currentThread() == thread());
|
||||
|
||||
// Find the executable if we can, default to searching $PATH
|
||||
executable_path_ = executable_name_;
|
||||
@ -223,6 +247,8 @@ void WorkerPool<HandlerType>::DoStart() {
|
||||
|
||||
template <typename HandlerType>
|
||||
void WorkerPool<HandlerType>::StartOneWorker(Worker* worker) {
|
||||
Q_ASSERT(QThread::currentThread() == thread());
|
||||
|
||||
DeleteQObjectPointerLater(&worker->local_server_);
|
||||
DeleteQObjectPointerLater(&worker->local_socket_);
|
||||
DeleteQObjectPointerLater(&worker->process_);
|
||||
@ -245,7 +271,7 @@ void WorkerPool<HandlerType>::StartOneWorker(Worker* worker) {
|
||||
}
|
||||
}
|
||||
|
||||
qLog(Debug) << "Starting worker" << executable_path_
|
||||
qLog(Debug) << "Starting worker" << worker << executable_path_
|
||||
<< worker->local_server_->fullServerName();
|
||||
|
||||
// Start the process
|
||||
@ -256,6 +282,8 @@ void WorkerPool<HandlerType>::StartOneWorker(Worker* worker) {
|
||||
|
||||
template <typename HandlerType>
|
||||
void WorkerPool<HandlerType>::NewConnection() {
|
||||
Q_ASSERT(QThread::currentThread() == thread());
|
||||
|
||||
QLocalServer* server = qobject_cast<QLocalServer*>(sender());
|
||||
|
||||
// Find the worker with this server.
|
||||
@ -263,7 +291,7 @@ void WorkerPool<HandlerType>::NewConnection() {
|
||||
if (!worker)
|
||||
return;
|
||||
|
||||
qLog(Debug) << "Worker connected to" << server->fullServerName();
|
||||
qLog(Debug) << "Worker" << worker << "connected to" << server->fullServerName();
|
||||
|
||||
// Accept the connection.
|
||||
worker->local_socket_ = server->nextPendingConnection();
|
||||
@ -276,11 +304,13 @@ void WorkerPool<HandlerType>::NewConnection() {
|
||||
// Create the handler.
|
||||
worker->handler_ = new HandlerType(worker->local_socket_, this);
|
||||
|
||||
emit WorkerConnected();
|
||||
SendQueuedMessages();
|
||||
}
|
||||
|
||||
template <typename HandlerType>
|
||||
void WorkerPool<HandlerType>::ProcessError(QProcess::ProcessError error) {
|
||||
Q_ASSERT(QThread::currentThread() == thread());
|
||||
|
||||
QProcess* process = qobject_cast<QProcess*>(sender());
|
||||
|
||||
// Find the worker with this process.
|
||||
@ -299,27 +329,74 @@ void WorkerPool<HandlerType>::ProcessError(QProcess::ProcessError error) {
|
||||
|
||||
default:
|
||||
// On any other error we just restart the process.
|
||||
qLog(Debug) << "Worker failed with error" << error << "- restarting";
|
||||
qLog(Debug) << "Worker" << worker << "failed with error" << error << "- restarting";
|
||||
StartOneWorker(worker);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename HandlerType>
|
||||
HandlerType* WorkerPool<HandlerType>::NextHandler() {
|
||||
forever {
|
||||
for (int i=0 ; i<workers_.count() ; ++i) {
|
||||
const int worker_index = (next_worker_ + i) % workers_.count();
|
||||
typename WorkerPool<HandlerType>::ReplyType*
|
||||
WorkerPool<HandlerType>::NewReply(MessageType* message) {
|
||||
const int id = next_id_.fetchAndAddOrdered(1);
|
||||
message->set_id(id);
|
||||
|
||||
if (workers_[worker_index].handler_) {
|
||||
next_worker_ = (worker_index + 1) % workers_.count();
|
||||
return workers_[worker_index].handler_;
|
||||
}
|
||||
return new ReplyType(*message);
|
||||
}
|
||||
|
||||
template <typename HandlerType>
|
||||
typename WorkerPool<HandlerType>::ReplyType*
|
||||
WorkerPool<HandlerType>::SendMessageWithReply(MessageType* message) {
|
||||
ReplyType* reply = NewReply(message);
|
||||
|
||||
// Copy the message
|
||||
MessageType copy;
|
||||
copy.MergeFrom(*message);
|
||||
|
||||
// Add the copy to the queue
|
||||
{
|
||||
QMutexLocker l(&message_queue_mutex_);
|
||||
message_queue_.enqueue(reply);
|
||||
}
|
||||
|
||||
// Wake up the main thread
|
||||
metaObject()->invokeMethod(this, "SendQueuedMessages", Qt::QueuedConnection);
|
||||
|
||||
return reply;
|
||||
}
|
||||
|
||||
template <typename HandlerType>
|
||||
void WorkerPool<HandlerType>::SendQueuedMessages() {
|
||||
QMutexLocker l(&message_queue_mutex_);
|
||||
|
||||
while (!message_queue_.isEmpty()) {
|
||||
ReplyType* reply = message_queue_.dequeue();
|
||||
|
||||
// Find a worker for this message
|
||||
HandlerType* handler = NextHandler();
|
||||
if (!handler) {
|
||||
// No available handlers - put the message on the front of the queue.
|
||||
message_queue_.prepend(reply);
|
||||
qLog(Debug) << "No available handlers to process request";
|
||||
break;
|
||||
}
|
||||
|
||||
// No workers were connected, wait for one.
|
||||
WaitForSignal(this, SIGNAL(WorkerConnected()));
|
||||
handler->SendRequest(reply);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename HandlerType>
|
||||
HandlerType* WorkerPool<HandlerType>::NextHandler() const {
|
||||
for (int i=0 ; i<workers_.count() ; ++i) {
|
||||
const int worker_index = (next_worker_ + i) % workers_.count();
|
||||
|
||||
if (workers_[worker_index].handler_) {
|
||||
next_worker_ = (worker_index + 1) % workers_.count();
|
||||
return workers_[worker_index].handler_;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif // WORKERPOOL_H
|
||||
|
@ -52,7 +52,7 @@ TagReaderReply* TagReaderClient::ReadFile(const QString& filename) {
|
||||
|
||||
req->set_filename(DataCommaSizeFromQString(filename));
|
||||
|
||||
return worker_pool_->NextHandler()->SendMessageWithReply(&message);
|
||||
return worker_pool_->SendMessageWithReply(&message);
|
||||
}
|
||||
|
||||
TagReaderReply* TagReaderClient::SaveFile(const QString& filename, const Song& metadata) {
|
||||
@ -62,7 +62,7 @@ TagReaderReply* TagReaderClient::SaveFile(const QString& filename, const Song& m
|
||||
req->set_filename(DataCommaSizeFromQString(filename));
|
||||
metadata.ToProtobuf(req->mutable_metadata());
|
||||
|
||||
return worker_pool_->NextHandler()->SendMessageWithReply(&message);
|
||||
return worker_pool_->SendMessageWithReply(&message);
|
||||
}
|
||||
|
||||
TagReaderReply* TagReaderClient::IsMediaFile(const QString& filename) {
|
||||
@ -71,7 +71,7 @@ TagReaderReply* TagReaderClient::IsMediaFile(const QString& filename) {
|
||||
|
||||
req->set_filename(DataCommaSizeFromQString(filename));
|
||||
|
||||
return worker_pool_->NextHandler()->SendMessageWithReply(&message);
|
||||
return worker_pool_->SendMessageWithReply(&message);
|
||||
}
|
||||
|
||||
TagReaderReply* TagReaderClient::LoadEmbeddedArt(const QString& filename) {
|
||||
@ -80,7 +80,7 @@ TagReaderReply* TagReaderClient::LoadEmbeddedArt(const QString& filename) {
|
||||
|
||||
req->set_filename(DataCommaSizeFromQString(filename));
|
||||
|
||||
return worker_pool_->NextHandler()->SendMessageWithReply(&message);
|
||||
return worker_pool_->SendMessageWithReply(&message);
|
||||
}
|
||||
|
||||
void TagReaderClient::ReadFileBlocking(const QString& filename, Song* song) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user