Revert r1344 (the timer tracing), it didn't help
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b423350208
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2b17a8ee1f
@ -218,7 +218,6 @@ Analyzer::initSin( Scope &v, const uint size ) //static
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}
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void Analyzer::Base::timerEvent(QTimerEvent* e) {
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qDebug() << __PRETTY_FUNCTION__;
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QWidget::timerEvent(e);
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if (e->timerId() != m_timer.timerId())
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return;
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@ -86,7 +86,6 @@ void AnalyzerContainer::mouseReleaseEvent(QMouseEvent* e) {
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}
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void AnalyzerContainer::ShowPopupMenu() {
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qDebug() << __PRETTY_FUNCTION__;
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context_menu_->popup(last_click_pos_);
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}
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@ -72,7 +72,6 @@ void AlbumCoverFetcher::Clear() {
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}
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void AlbumCoverFetcher::StartRequests() {
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qDebug() << __PRETTY_FUNCTION__;
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if (queued_requests_.isEmpty()) {
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request_starter_->stop();
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return;
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@ -21,7 +21,6 @@
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#include <QFileInfo>
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#include <QTimer>
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#include <QThread>
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#include <QtDebug>
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const int Organise::kBatchSize = 10;
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@ -56,8 +55,6 @@ void Organise::Start() {
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}
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void Organise::ProcessSomeFiles() {
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qDebug() << __PRETTY_FUNCTION__;
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// None left?
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if (progress_ >= files_.count()) {
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task_manager_->SetTaskFinished(task_id_);
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@ -357,7 +357,6 @@ void SongLoader::AddAsRawStream() {
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}
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void SongLoader::Timeout() {
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qDebug() << __PRETTY_FUNCTION__;
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state_ = Finished;
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success_ = false;
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StopTypefind();
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@ -561,8 +561,6 @@ void GstEngine::Seek(uint ms) {
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}
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void GstEngine::SeekNow() {
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qDebug() << __PRETTY_FUNCTION__;
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if (!waiting_to_seek_) return;
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waiting_to_seek_ = false;
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@ -598,8 +596,6 @@ void GstEngine::SetVolumeSW( uint percent ) {
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void GstEngine::timerEvent( QTimerEvent* ) {
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qDebug() << __PRETTY_FUNCTION__;
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// keep the scope from building while we are not visible
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// this is why the timer must run as long as we are playing, and not just when
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// we are fading
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@ -437,8 +437,6 @@ void GstEnginePipeline::FaderTimelineFinished() {
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}
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void GstEnginePipeline::timerEvent(QTimerEvent* e) {
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qDebug() << __PRETTY_FUNCTION__;
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if (e->timerId() == fader_fudge_timer_.timerId()) {
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fader_fudge_timer_.stop();
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emit FaderFinished();
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@ -396,8 +396,6 @@ void LibraryWatcher::DirectoryChanged(const QString &subdir) {
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}
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void LibraryWatcher::RescanPathsNow() {
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qDebug() << __PRETTY_FUNCTION__;
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foreach (int dir, rescan_queue_.keys()) {
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if (stop_requested_) return;
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ScanTransaction transaction(this, dir, false);
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@ -260,8 +260,6 @@ void PlaylistView::InvalidateCachedCurrentPixmap() {
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}
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void PlaylistView::timerEvent(QTimerEvent* event) {
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qDebug() << __PRETTY_FUNCTION__;
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QTreeView::timerEvent(event);
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if (event->timerId() == glow_timer_.timerId())
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GlowIntensityChanged();
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@ -425,8 +423,6 @@ void PlaylistView::scrollContentsBy(int dx, int dy) {
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}
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void PlaylistView::InhibitAutoscrollTimeout() {
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qDebug() << __PRETTY_FUNCTION__;
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// For 1 minute after the user clicks on or scrolls the playlist we promise
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// not to automatically scroll the view to keep up with a track change.
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inhibit_autoscroll_ = false;
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@ -785,8 +785,6 @@ void MainWindow::FilePathChanged(const QString& path) {
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}
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void MainWindow::UpdateTrackPosition() {
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qDebug() << __PRETTY_FUNCTION__;
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// Track position in seconds
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const int position = std::floor(float(player_->GetEngine()->position()) / 1000.0 + 0.5);
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const int length = player_->GetCurrentItem()->Metadata().length();
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@ -19,6 +19,7 @@
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#include "projectmvisualisation.h"
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#include "visualisationcontainer.h"
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#include <QTimerEvent>
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#include <QPainter>
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#include <QPaintEngine>
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#include <QtDebug>
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@ -169,8 +169,6 @@ void VisualisationContainer::SizeChanged() {
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}
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void VisualisationContainer::timerEvent(QTimerEvent* e) {
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qDebug() << __PRETTY_FUNCTION__;
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QGraphicsView::timerEvent(e);
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if (e->timerId() == update_timer_.timerId())
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scene()->update();
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@ -65,8 +65,6 @@ void VisualisationOverlay::ShowSettingsMenu() {
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}
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void VisualisationOverlay::timerEvent(QTimerEvent* e) {
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qDebug() << __PRETTY_FUNCTION__;
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QWidget::timerEvent(e);
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if (e->timerId() == fade_out_timeout_.timerId()) {
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@ -31,7 +31,6 @@
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#include <QWheelEvent>
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#include <QMouseEvent>
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#include <QStyleOptionSlider>
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#include <QtDebug>
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Amarok::Slider::Slider( Qt::Orientation orientation, QWidget *parent, uint max )
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@ -264,8 +263,6 @@ Amarok::VolumeSlider::generateGradient()
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void
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Amarok::VolumeSlider::slotAnimTimer() //SLOT
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{
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qDebug() << __PRETTY_FUNCTION__;
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if ( m_animEnter ) {
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m_animCount++;
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update();
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