Add the projectm patch for fixing windows compilation
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135
3rdparty/libprojectm/patches/fix-win-compilation.patch
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135
3rdparty/libprojectm/patches/fix-win-compilation.patch
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@ -0,0 +1,135 @@
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Index: MilkdropPresetFactory/CMakeLists.txt
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===================================================================
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--- MilkdropPresetFactory/CMakeLists.txt (revision 1058)
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+++ MilkdropPresetFactory/CMakeLists.txt (revision 1060)
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@@ -7,10 +7,6 @@
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SET(MilkdropPresetFactory_SOURCES BuiltinFuncs.cpp Func.cpp MilkdropPreset.cpp Param.hpp PresetFrameIO.cpp CustomShape.cpp Eval.cpp MilkdropPresetFactory.cpp PerPixelEqn.cpp BuiltinParams.cpp InitCond.cpp Parser.cpp CustomWave.cpp Expr.cpp PerPointEqn.cpp Param.cpp PerFrameEqn.cpp IdlePreset.cpp)
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-IF(NOT MSVC)
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- SET (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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-ENDIF(NOT MSVC)
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-
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INCLUDE_DIRECTORIES(${projectM_SOURCE_DIR} ${Renderer_SOURCE_DIR})
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LINK_DIRECTORIES(${projectM_BINARY_DIR} ${Renderer_BINARY_DIR})
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Index: NativePresetFactory/NativePresetFactory.cpp
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===================================================================
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--- NativePresetFactory/NativePresetFactory.cpp (revision 1058)
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+++ NativePresetFactory/NativePresetFactory.cpp (revision 1060)
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@@ -10,7 +10,10 @@
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//
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//
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-#include <dlfcn.h>
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+extern "C" {
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+# include <dlfcn.h>
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+}
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+
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#include "NativePresetFactory.hpp"
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typedef void Handle;
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Index: NativePresetFactory/CMakeLists.txt
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===================================================================
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--- NativePresetFactory/CMakeLists.txt (revision 1058)
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+++ NativePresetFactory/CMakeLists.txt (revision 1060)
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@@ -7,9 +7,9 @@
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SET(NativePresetFactory_SOURCES NativePresetFactory.cpp)
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-IF(NOT MSVC)
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- SET (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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-ENDIF(NOT MSVC)
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+if(WIN32)
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+ find_library(DL_LIBRARIES dl)
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+endif(WIN32)
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if(MSVC)
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SET (MATH_LIBRARIES )
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@@ -20,4 +20,4 @@
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INCLUDE_DIRECTORIES(${projectM_SOURCE_DIR} ${Renderer_SOURCE_DIR})
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ADD_LIBRARY(NativePresetFactory STATIC ${NativePresetFactory_SOURCES})
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SET_TARGET_PROPERTIES(NativePresetFactory PROPERTIES VERSION 2.00 SOVERSION 2)
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-TARGET_LINK_LIBRARIES(NativePresetFactory Renderer ${MATH_LIBRARIES})
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+TARGET_LINK_LIBRARIES(NativePresetFactory Renderer ${MATH_LIBRARIES} ${DL_LIBRARIES})
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Index: CMakeLists.txt
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===================================================================
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--- CMakeLists.txt (revision 1058)
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+++ CMakeLists.txt (revision 1060)
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@@ -31,12 +31,12 @@
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ADD_DEFINITIONS(-DCMAKE_INSTALL_PREFIX="\\\"${CMAKE_INSTALL_PREFIX}\\\"")
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if (USE_NATIVE_GLEW)
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-ADD_DEFINITIONS(-DUSE_NATIVE_GLEW)
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-SET(GLEW_SOURCES glew.h glew.c)
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-SET(GLEW_LINK_TARGETS )
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+ ADD_DEFINITIONS(-DUSE_NATIVE_GLEW)
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+ SET(GLEW_SOURCES glew.h glew.c)
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+ SET(GLEW_LINK_TARGETS )
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else(USE_NATIVE_GLEW)
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-SET(GLEW_SOURCES )
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-SET (GLEW_LINK_TARGETS GLEW)
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+ SET(GLEW_SOURCES )
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+ find_library(GLEW_LINK_TARGETS NAMES glew GLEW glew32)
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endif(USE_NATIVE_GLEW)
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SET(projectM_SOURCES projectM.cpp PCM.cpp Preset.cpp fftsg.cpp KeyHandler.cpp
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Index: Renderer/CMakeLists.txt
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===================================================================
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--- Renderer/CMakeLists.txt (revision 1058)
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+++ Renderer/CMakeLists.txt (revision 1060)
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@@ -11,11 +11,6 @@
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Filters.cpp PerlinNoise.cpp PipelineContext.cpp Renderable.cpp BeatDetect.cpp Shader.cpp TextureManager.cpp VideoEcho.cpp
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RenderItemDistanceMetric.cpp RenderItemMatcher.cpp ${SOIL_SOURCES})
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-IF(NOT MSVC)
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- SET (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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- SET (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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-ENDIF(NOT MSVC)
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-
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if(MSVC)
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SET (MATH_LIBRARIES )
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else(MSVC)
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Index: MilkdropPresetFactory/PresetFrameIO.cpp
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===================================================================
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--- MilkdropPresetFactory/PresetFrameIO.cpp (revision 1061)
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+++ MilkdropPresetFactory/PresetFrameIO.cpp (revision 1062)
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@@ -3,6 +3,7 @@
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#include <math.h>
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#include <cassert>
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#include <iostream>
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+#include <cmath>
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#include "Renderer/BeatDetect.hpp"
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PresetInputs::PresetInputs() : PipelineContext()
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@@ -195,7 +196,7 @@
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{
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for (y = 0; y < gy; y++)
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{
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- fZoom2 = powf(this->zoom_mesh[x][y], powf(this->zoomexp_mesh[x][y],
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+ fZoom2 = std::pow(this->zoom_mesh[x][y], std::pow(this->zoomexp_mesh[x][y],
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rad_mesh[x][y] * 2.0f - 1.0f));
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fZoom2Inv = 1.0f / fZoom2;
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this->x_mesh[x][y] = this->orig_x[x][y] * 0.5f * fZoom2Inv + 0.5f;
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Index: Renderer/MilkdropWaveform.cpp
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===================================================================
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--- Renderer/MilkdropWaveform.cpp (revision 1061)
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+++ Renderer/MilkdropWaveform.cpp (revision 1062)
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@@ -16,6 +16,8 @@
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#include <OpenGL/gl.h>
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#endif
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+#include <cmath>
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+
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#include "MilkdropWaveform.hpp"
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#include "math.h"
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#include "BeatDetect.hpp"
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@@ -124,7 +126,7 @@
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case 2048: temp_a *= 0.33f; break;
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}
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temp_a*=1.3f;
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- temp_a*=powf(context.beatDetect->treb , 2.0f);
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+ temp_a*=std::pow(context.beatDetect->treb , 2.0f);
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}
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if (maximizeColors==true)
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