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Fix MPRIS pause behaviour.
Update issue 374 Pause/unpause should be fixed now.
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@ -449,7 +449,7 @@ void Player::Pause() {
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engine_->Pause();
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engine_->Pause();
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break;
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break;
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case Engine::Paused:
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case Engine::Paused:
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engine_->Pause();
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engine_->Unpause();
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break;
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break;
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default:
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default:
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return;
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return;
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