Clementine-audio-player-Mac.../ext/libclementine-common/core/concurrentrun.h

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/* This file is part of Clementine.
Copyright 2012, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef CONCURRENTRUN_H
#define CONCURRENTRUN_H
#include <tr1/functional>
#include <QFuture>
#include <QRunnable>
#include <QThreadPool>
/*
The aim of ThreadFunctor classes and ConcurrentRun::Run() functions is to
complete QtConcurrentRun, which lack support for using a particular
QThreadPool, as it always uses QThreadPool::globalInstance().
This is problematic when we do not want to share the same thread pool over
all the application, but want to keep the convenient QtConcurrent::run()
functor syntax.
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With ConcurrentRun::Run(), time critical changes can be performed in their
own pool, which is not empty by other actions (as it happens when using
QtConcurrentRun::run()).
ThreadFunctor classes are used to store a functor and its arguments, and
Run() functions are used for convenience: to directly create a new
ThreadFunctor object and start it.
Currently, only functions with one or two arguments and a return value are
supported, but other might be added easily for X arguments by defining a new
ThreadFunctorBasX class, and add new Run() function.
*/
template<typename ReturnType>
class ThreadFunctorBase : public QFutureInterface<ReturnType>, public QRunnable {
public:
ThreadFunctorBase() {}
QFuture<ReturnType> Start(QThreadPool* thread_pool) {
this->setRunnable(this);
this->reportStarted();
Q_ASSERT(thread_pool);
QFuture<ReturnType> future = this->future();
thread_pool->start(this, 0 /* priority: currently we do not support
changing the priority. Might be added later
if needed */);
return future;
}
virtual void run() = 0;
void End() {
this->reportResult(result_);
this->reportFinished();
}
protected:
ReturnType result_;
};
// Use bool as a placeholder result.
class ThreadFunctorVoid : public ThreadFunctorBase<bool> {
public:
ThreadFunctorVoid(std::tr1::function<void ()> function)
: function_(function)
{ }
void run() {
function_();
ThreadFunctorBase<bool>::End();
}
private:
std::tr1::function<void ()> function_;
};
template<typename ReturnType, typename Arg>
class ThreadFunctor1 : public ThreadFunctorBase<ReturnType> {
public:
ThreadFunctor1(std::tr1::function<ReturnType (Arg)> function,
const Arg& arg)
: function_(function),
arg_(arg)
{ }
void run() {
this->result_ = function_(arg_);
ThreadFunctorBase<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg)> function_;
Arg arg_;
};
template<typename ReturnType, typename Arg1, typename Arg2>
class ThreadFunctor2 : public ThreadFunctorBase<ReturnType> {
public:
ThreadFunctor2(std::tr1::function<ReturnType (Arg1, Arg2)> function,
const Arg1& arg1, const Arg2& arg2)
: function_(function),
arg1_(arg1),
arg2_(arg2)
{ }
void run() {
this->result_ = function_(arg1_, arg2_);
ThreadFunctorBase<ReturnType>::End();
}
private:
std::tr1::function<ReturnType (Arg1, Arg2)> function_;
Arg1 arg1_;
Arg2 arg2_;
};
namespace ConcurrentRun {
void Run(
QThreadPool* threadpool,
std::tr1::function<void ()> function);
template<typename ReturnType, typename Arg>
QFuture<ReturnType> Run(
QThreadPool* threadpool,
std::tr1::function<ReturnType (Arg)> function,
const Arg& arg) {
return (new ThreadFunctor1<ReturnType, Arg>(function, arg))->Start(threadpool);
}
template<typename ReturnType, typename Arg1, typename Arg2>
QFuture<ReturnType> Run(
QThreadPool* threadpool,
std::tr1::function<ReturnType (Arg1, Arg2)> function,
const Arg1& arg1, const Arg2& arg2) {
return (new ThreadFunctor2<ReturnType, Arg1, Arg2>(function, arg1, arg2))->Start(threadpool);
}
}
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#endif // CONCURRENTRUN_H