Clementine-audio-player-Mac.../src/remote/remote.h

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/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef REMOTE_H
#define REMOTE_H
#include "core/song.h"
#include <QObject>
#include <QTcpSocket>
#include <xrme/connection.h>
#include <xrme/mediaplayerinterface.h>
#include <xrme/mediastorageinterface.h>
class ArtLoader;
class Player;
class Remote : public QObject,
protected xrme::MediaPlayerInterface,
protected xrme::MediaStorageInterface {
Q_OBJECT
public:
Remote(Player* player, QObject* parent = 0);
static const int kMaxRetries = 3;
public slots:
void ReloadSettings();
void ArtLoaded(const Song&, const QString&, const QImage& image);
signals:
void Error(const QString& message);
protected:
// xrme::MediaPlayerInterface
void PlayPause();
void Stop();
void Next();
void Previous();
xrme::State state() const;
QImage album_art() const;
// xrme::MediaStorageInterface
QStringList GetArtists() const;
private slots:
void Connected();
void Disconnected(const QString& error);
void SetStateChanged();
void TomahawkSIPReceived(const QVariant& json);
void TomahawkConnected();
void TomahawkDisconnected();
void TomahawkReadyRead();
void TomahawkError(QAbstractSocket::SocketError);
void TomahawkDBConnected();
void TomahawkDBDisconnected();
void TomahawkDBReadyRead();
void TomahawkTransferConnected();
void TomahawkTransferDisconnected();
void TomahawkTransferReadyRead();
private:
bool is_configured() const;
private:
Player* player_;
xrme::Connection* connection_;
struct TomahawkConnection {
QString key;
QString unique_name;
bool visible;
QTcpSocket* socket;
int num_bytes;
quint8 flags;
QString offer;
QString controlid;
};
QMap<QTcpSocket*, TomahawkConnection*> tomahawk_connections_;
QImage last_image_;
int retry_count_;
};
#endif // REMOTE_H