mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-16 19:31:02 +01:00
245 lines
6.5 KiB
Plaintext
245 lines
6.5 KiB
Plaintext
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[preset00]
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fRating=3.000000
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fGammaAdj=1.980000
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fDecay=1.000000
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fVideoEchoZoom=0.999609
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=3
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nWaveMode=1
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=4.099998
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fWaveScale=1.299910
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fWaveSmoothing=0.630000
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fWaveParam=0.300000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.005000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=1.000000
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nMotionVectorsX=0.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.500000
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mv_r=0.350000
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mv_g=0.350000
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mv_b=0.350000
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mv_a=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=1
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=1.203212
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=0.787566
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shapecode_0_r=1.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=1.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=1.000000
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shapecode_0_a2=1.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
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shape_0_per_frame2=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
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shape_0_per_frame3=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
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shape_0_per_frame4=//tex_zoom = 0.8 -0.01*thresh;
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shape_0_per_frame5=fdx = 1.1* dx_r;
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shape_0_per_frame6=fdy = 1.1* dy_r;
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shape_0_per_frame7=x = x+0.1*(fdx + if (above(bass,1.35), 31*dx_r, 0));
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shape_0_per_frame8=y = y+0.01*(if (above(bass,1.3), 0, y));
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shape_0_per_frame9=
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shape_0_per_frame10=
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shape_0_per_frame11=
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shape_0_per_frame12=tex_zoom = 0.8-0.0001*pow((bass+bass_att),5)-0.01*(bass+bass_att);
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shape_0_per_frame13=//tex_ang = bass;
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shape_0_per_frame14=//x = x +0.01*sin(time);
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shape_0_per_frame15=//tex_ang = 0.1*bass;
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shapecode_1_enabled=1
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_x=0.500000
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shapecode_1_y=0.730000
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shapecode_1_rad=0.221671
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=2.448624
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shapecode_1_r=1.000000
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shapecode_1_g=0.500000
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shapecode_1_b=1.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=1.000000
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shapecode_1_g2=0.500000
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shapecode_1_b2=1.000000
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shapecode_1_a2=1.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=1.000000
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shape_1_per_frame1=ang = 2*3.1415*sin(0.541*time);
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shape_1_per_frame2=tex_ang = ang;
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shape_1_per_frame3=x = 0.5 + 0.3*cos(time*0.74);
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shape_1_per_frame4=y = 0.5 - 0.34*sin(time*0.894);
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shapecode_2_enabled=1
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shapecode_2_sides=5
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_x=0.500000
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shapecode_2_y=0.230000
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shapecode_2_rad=0.221671
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.220186
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shapecode_2_r=0.500000
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shapecode_2_g=1.000000
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shapecode_2_b=1.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.500000
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shapecode_2_g2=1.000000
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shapecode_2_b2=1.000000
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shapecode_2_a2=1.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=1.000000
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shape_2_per_frame1=ang = 3.1415*2*sin(time*0.274);
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shape_2_per_frame2=tex_ang = ang;
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shape_2_per_frame3=x = 0.5+0.3*sin(time*0.5317);
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shape_2_per_frame4=y = 0.5+0.35*sin(time*0.6121);
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shapecode_3_enabled=1
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shapecode_3_sides=3
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_x=0.300000
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shapecode_3_y=0.730000
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shapecode_3_rad=0.221671
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.970586
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=0.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=1.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=1.000000
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shape_3_per_frame1=ang = 3.1415*2*cos(time*0.314);
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shape_3_per_frame2=tex_ang = ang;
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shape_3_per_frame3=x = 0.5-0.3*sin(time*0.7117);
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shape_3_per_frame4=y = 0.5-0.36*cos(time*0.5621);
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per_frame_init_1=q8=0;
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per_frame_1=warp=0;
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per_frame_2=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_3=oldq8 = q8;
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per_frame_4=wave_r = 0.5+0.5*sin(1.123*q8);
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per_frame_5=wave_g = 0.5+0.5*sin(q8*1.576);
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per_frame_6=wave_b = 0.5+0.5*cos(q8*1.465);
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per_frame_7=ib_a =0.2*bass;
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per_pixel_1=dx=dx+0.008*sin((y*2-1)*meshx)+0.008*sin((y*2-1)*meshx*1.3333);
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per_pixel_2=dy=dy+0.008*cos((x*2-1)*meshx*1.3333)+0.008*cos((x*2-1)*meshx);
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