Clementine-audio-player-Mac.../src/engines/enginebase.h

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/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
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//Copyright: (C) 2003 Mark Kretschmann
// (C) 2004 Max Howell, <max.howell@methylblue.com>
//License: See COPYING
#ifndef AMAROK_ENGINEBASE_H
#define AMAROK_ENGINEBASE_H
#include <QUrl>
#include <QObject>
#include <QList>
#include <sys/types.h>
#include <vector>
#include <boost/noncopyable.hpp>
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#include "engine_fwd.h"
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namespace Engine {
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typedef std::vector<int16_t> Scope;
class Base : public QObject, boost::noncopyable {
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Q_OBJECT
public:
virtual ~Base();
virtual bool Init() = 0;
virtual bool CanDecode(const QUrl &url) = 0;
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virtual void StartPreloading(const QUrl&) {}
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virtual bool Play(uint offset = 0) = 0;
virtual void Stop() = 0;
virtual void Pause() = 0;
virtual void Unpause() = 0;
virtual void Seek( uint ms ) = 0;
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virtual int AddBackgroundStream(const QUrl& url);
virtual void StopBackgroundStream(int id) {}
virtual void SetBackgroundStreamVolume(int id, int volume) {}
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virtual State state() const = 0;
virtual uint position() const = 0;
virtual uint length() const { return 0; }
// Helpers
virtual bool Load(const QUrl &url, TrackChangeType change);
bool Play(const QUrl &u, TrackChangeType c);
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void SetVolume( uint value );
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// Simple accessors
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inline uint volume() const { return volume_; }
virtual const Scope &scope() { return scope_; }
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bool is_crossfade_enabled() const { return crossfade_enabled_; }
bool is_autocrossfade_enabled() const { return autocrossfade_enabled_; }
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static const char* kSettingsGroup;
static const int kScopeSize = 1024;
public slots:
virtual void ReloadSettings();
virtual void SetEqualizerEnabled(bool) {}
virtual void SetEqualizerParameters(int preamp, const QList<int>& bandGains) {}
signals:
// Emitted when crossfading is enabled and the track is crossfade_duration_
// away from finishing
void TrackAboutToEnd();
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void TrackEnded();
void StatusText(const QString&);
void Error(const QString&);
void MetaData(const Engine::SimpleMetaBundle&);
void StateChanged(Engine::State);
protected:
Base();
virtual void SetVolumeSW( uint percent ) = 0;
static uint MakeVolumeLogarithmic( uint volume );
void EmitAboutToEnd();
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protected:
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uint volume_;
QUrl url_;
Scope scope_;
bool fadeout_enabled_;
int fadeout_duration_;
bool crossfade_enabled_;
bool autocrossfade_enabled_;
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int next_background_stream_id_;
private:
bool about_to_end_emitted_;
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};
struct SimpleMetaBundle {
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QString title;
QString artist;
QString album;
QString comment;
QString genre;
QString bitrate;
QString samplerate;
QString length;
QString year;
QString tracknr;
};
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} // namespace
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#endif