82 lines
2.1 KiB
Plaintext
82 lines
2.1 KiB
Plaintext
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[preset00]
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fRating=3.000000
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fGammaAdj=1.000000
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fDecay=1.000000
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fVideoEchoZoom=1.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=1
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nWaveMode=1
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=0.400279
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fWaveSmoothing=0.500000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.200000
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wave_g=0.200000
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wave_b=0.200000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.030000
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ob_r=1.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.100000
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ib_size=0.030000
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ib_r=0.000000
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ib_g=0.000000
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ib_b=1.000000
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ib_a=0.100000
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nMotionVectorsX=0.000000
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nMotionVectorsY=0.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=wave_r = wave_r + 0.4*sin(0.622*time) + 0.3*sin(0.155*time);
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per_frame_2=wave_g = wave_g + 0.4*sin(0.45*time) + 0.3*sin(0.674*time);
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per_frame_3=wave_b = wave_b + 0.4*sin(0.256*time) + 0.3*sin(0.35*time);
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per_frame_4=ob_r = 1- wave_r;
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per_frame_5=ob_g = 1 - wave_g;
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per_frame_6=ob_b = 1-wave_b;
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per_frame_7=ib_r = 0.9*ob_r;
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per_frame_8=ib_g = 0.9*ob_g;
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per_frame_9=ib_b = 0.9*ob_b;
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per_frame_10=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
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per_frame_11=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
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per_frame_12=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
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per_frame_13=dx = dx + 0.0*dx_r + if(above(gup,0), + 0.8*gup*dx_r, 0) + if(above(gslup,0), + 0.535*gslup*dx_r, 0);
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per_frame_14=dy = dy + 0.0*dy_r + if(above(gup,0), + 0.8*gup*dy_r, 0) + if(above(glsup,0), + 0.535*gslup*dy_r, 0);
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per_frame_15=gup = +2*sin(time) + sin(0.75*time);
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per_frame_16=gslup = sin(0.655*time) - sin(0.176*time);
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per_pixel_1=rot = rot + 0.04*sin(time*(rad));
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per_pixel_2=zoom = zoom + 0.025*cos(time*(rad));
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