mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-18 04:19:55 +01:00
81 lines
2.1 KiB
Plaintext
81 lines
2.1 KiB
Plaintext
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[preset00]
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fRating=3.500000
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fGammaAdj=1.000000
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fDecay=0.999000
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fVideoEchoZoom=0.999600
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=2
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=1.005730
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fWaveScale=0.023445
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fWaveSmoothing=0.000000
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fWaveParam=-0.480000
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fModWaveAlphaStart=1.489999
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fModWaveAlphaEnd=0.750000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999500
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rot=0.200000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.600000
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wave_g=0.600000
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wave_b=0.510000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.005000
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ib_r=0.500000
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ib_g=0.400000
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ib_b=0.650000
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ib_a=1.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_l=0.055000
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mv_r=0.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=1.000000
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per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) );
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per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) );
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per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) );
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per_frame_4=mv_r= wave_r + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(0.750*time) );
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per_frame_5=mv_g= wave_g + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.950*time) );
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per_frame_6=mv_b= wave_b + 0.350*( 0.60*sin(0.775*time) + 0.40*sin(1.025*time) );
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per_frame_7=ib_r=1-min(bass*0.5,1);
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per_frame_8=ib_b=1-min(treb*0.5,1);
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per_frame_9=ib_g=1-min(mid*0.5,1);
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per_frame_10=ob_r=1-min(mid_att*0.5,1);
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per_frame_11=ob_b=1-min(bass_att*0.5,1);
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per_frame_12=ob_g=1-min(treb_att*0.5,1);
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per_frame_13=bass_effect = min(max(max(bass,bass_effect)-1.3,0),0.5);
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per_frame_14=ib_size = ib_size+ bass_effect;
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per_frame_15=wave_mystery = wave_mystery + 0.4*bass_effect;
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per_frame_16=mv_l = mv_l + 0.5*bass_effect;
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per_frame_17=q1 = bass_effect;
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per_pixel_1=zoom =0.9- sin(time + ang*2)*0.02;
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per_pixel_2=zoom=zoom+(q1)*0.1;
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per_pixel_3=rot = rot + 0.1*q1*(3.14-ang);
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