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Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Aderrasi - Antique Abyss.milk

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2010-06-07 12:09:30 +02:00
[preset00]
fRating=2.000000
fGammaAdj=1.700000
fDecay=0.980000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=2.000454
fWaveSmoothing=0.540000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.700000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.300000
ob_a=0.200000
ib_size=0.050000
ib_r=0.000000
ib_g=0.200000
ib_b=0.300000
ib_a=0.100000
nMotionVectorsX=25.599995
nMotionVectorsY=33.600002
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.300000
mv_g=0.000000
mv_b=0.000000
mv_a=0.150000
per_frame_1=wave_r = wave_r + (0.35*sin(1.4*time*bass) + 0.25*sin(2.5*time))*4*treb*time;
per_frame_2=wave_g = wave_g + (0.35*sin(1.7*time*mid) - 0.25*sin(1.11*time))*4*bass*time;
per_frame_3=wave_b = wave_b + (0.35*sin(1.84*time*treb) + 0.25*sin(2.3*time))*4*mid*time;
per_frame_4=warp = 0;
per_frame_5=mv_g = 0.3 + 0.25*sin(wave_r);
per_frame_6=mv_r = 0.3 + 0.25*cos(wave_b);
per_frame_7=mv_b = 0.3 + 0.15*sin(wave_g);
per_frame_8=mv_x = mv_x - 3*bass;
per_frame_9=mv_y = mv_y - 4*treb;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom - 0.26*rad*(0.7+0.1*sin(4*bass*time)-rad);
per_pixel_5=dy= dy + 1.99*dy_r*(rad*sin(5*treb_att))*(1-rad);
per_pixel_6=dx = dx + 1.5*dx_r *(rad*cos(5*bass_att))*(0.6*rad-0.7-rad);
per_pixel_7=rot = rot + abs(0.8*(0.7*sin(bass*treb)*x-0.033*cos(ang))*(1-rad));