Clementine-audio-player-Mac.../3rdparty/google-breakpad/common/dwarf/functioninfo.h

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// Copyright (c) 2010 Google Inc. All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This file contains the definitions for a DWARF2/3 information
// collector that uses the DWARF2/3 reader interface to build a mapping
// of addresses to files, lines, and functions.
#ifndef COMMON_DWARF_FUNCTIONINFO_H__
#define COMMON_DWARF_FUNCTIONINFO_H__
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "common/dwarf/dwarf2reader.h"
namespace dwarf2reader {
struct FunctionInfo {
// Name of the function
string name;
// Mangled name of the function
string mangled_name;
// File containing this function
string file;
// Line number for start of function.
uint32 line;
// Beginning address for this function
uint64 lowpc;
// End address for this function.
uint64 highpc;
};
struct SourceFileInfo {
// Name of the source file name
string name;
// Low address of source file name
uint64 lowpc;
};
typedef map<uint64, FunctionInfo*> FunctionMap;
typedef map<uint64, pair<string, uint32> > LineMap;
// This class is a basic line info handler that fills in the dirs,
// file, and linemap passed into it with the data produced from the
// LineInfoHandler.
class CULineInfoHandler: public LineInfoHandler {
public:
//
CULineInfoHandler(vector<SourceFileInfo>* files,
vector<string>* dirs,
LineMap* linemap);
virtual ~CULineInfoHandler() { }
// Called when we define a directory. We just place NAME into dirs_
// at position DIR_NUM.
virtual void DefineDir(const string& name, uint32 dir_num);
// Called when we define a filename. We just place
// concat(dirs_[DIR_NUM], NAME) into files_ at position FILE_NUM.
virtual void DefineFile(const string& name, int32 file_num,
uint32 dir_num, uint64 mod_time, uint64 length);
// Called when the line info reader has a new line, address pair
// ready for us. ADDRESS is the address of the code, LENGTH is the
// length of its machine code in bytes, FILE_NUM is the file number
// containing the code, LINE_NUM is the line number in that file for
// the code, and COLUMN_NUM is the column number the code starts at,
// if we know it (0 otherwise).
virtual void AddLine(uint64 address, uint64 length,
uint32 file_num, uint32 line_num, uint32 column_num);
private:
LineMap* linemap_;
vector<SourceFileInfo>* files_;
vector<string>* dirs_;
};
class CUFunctionInfoHandler: public Dwarf2Handler {
public:
CUFunctionInfoHandler(vector<SourceFileInfo>* files,
vector<string>* dirs,
LineMap* linemap,
FunctionMap* offset_to_funcinfo,
FunctionMap* address_to_funcinfo,
CULineInfoHandler* linehandler,
const SectionMap& sections,
ByteReader* reader)
: files_(files), dirs_(dirs), linemap_(linemap),
offset_to_funcinfo_(offset_to_funcinfo),
address_to_funcinfo_(address_to_funcinfo),
linehandler_(linehandler), sections_(sections),
reader_(reader), current_function_info_(NULL) { }
virtual ~CUFunctionInfoHandler() { }
// Start to process a compilation unit at OFFSET from the beginning of the
// .debug_info section. We want to see all compilation units, so we
// always return true.
virtual bool StartCompilationUnit(uint64 offset, uint8 address_size,
uint8 offset_size, uint64 cu_length,
uint8 dwarf_version);
// Start to process a DIE at OFFSET from the beginning of the
// .debug_info section. We only care about function related DIE's.
virtual bool StartDIE(uint64 offset, enum DwarfTag tag,
const AttributeList& attrs);
// Called when we have an attribute with unsigned data to give to
// our handler. The attribute is for the DIE at OFFSET from the
// beginning of the .debug_info section, has a name of ATTR, a form of
// FORM, and the actual data of the attribute is in DATA.
virtual void ProcessAttributeUnsigned(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
uint64 data);
// Called when we have an attribute with a DIE reference to give to
// our handler. The attribute is for the DIE at OFFSET from the
// beginning of the .debug_info section, has a name of ATTR, a form of
// FORM, and the offset of the referenced DIE from the start of the
// .debug_info section is in DATA.
virtual void ProcessAttributeReference(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
uint64 data);
// Called when we have an attribute with string data to give to
// our handler. The attribute is for the DIE at OFFSET from the
// beginning of the .debug_info section, has a name of ATTR, a form of
// FORM, and the actual data of the attribute is in DATA.
virtual void ProcessAttributeString(uint64 offset,
enum DwarfAttribute attr,
enum DwarfForm form,
const string& data);
// Called when finished processing the DIE at OFFSET.
// Because DWARF2/3 specifies a tree of DIEs, you may get starts
// before ends of the previous DIE, as we process children before
// ending the parent.
virtual void EndDIE(uint64 offset);
private:
vector<SourceFileInfo>* files_;
vector<string>* dirs_;
LineMap* linemap_;
FunctionMap* offset_to_funcinfo_;
FunctionMap* address_to_funcinfo_;
CULineInfoHandler* linehandler_;
const SectionMap& sections_;
ByteReader* reader_;
FunctionInfo* current_function_info_;
uint64 current_compilation_unit_offset_;
};
} // namespace dwarf2reader
#endif // COMMON_DWARF_FUNCTIONINFO_H__