2009-12-24 20:16:07 +01:00
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#ifndef ENGINE_FWD_H
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#define ENGINE_FWD_H
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2010-02-03 17:51:56 +01:00
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#include <QString>
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2009-12-24 20:16:07 +01:00
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/// Used by eg engineobserver.h, and thus we reduce header dependencies on enginebase.h
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namespace Engine
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{
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class SimpleMetaBundle;
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class Base;
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/**
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* You should return:
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* Playing when playing,
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* Paused when paused
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* Idle when you still have a URL loaded (ie you have not been told to stop())
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* Empty when you have been told to stop(), or an error occurred and you stopped yourself
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*
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* It is vital to be Idle just after the track has ended!
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*/
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enum State { Empty, Idle, Playing, Paused };
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}
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typedef Engine::Base EngineBase;
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#endif
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