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Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Aderrasi - Bitterfeld (Crystal Border Mix).milk

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2010-06-07 12:09:30 +02:00
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=2.448626
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.310603
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999900
fShader=0.000000
zoom=0.999999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.200000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=0.600000
mv_b=0.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ib_r =wave_r;
per_frame_6=ib_g = wave_g;
per_frame_7=ib_b = wave_b;
per_frame_8=wave_mystery = wave_mystery + 0.3*time;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom - 0.2*(1.5-rad)*sin(bass/2*treb_att)*(rad*2*(rad*abs(sin(9*ang))));
per_pixel_6=rot = rot + dy_r*(2-zoom)*0.3*cos(bass)*20;
per_pixel_7=rot = rot - 0.4*(rad*cos(abs(12*ang)))*below(rad,0.3+ 0.4*sin(bass));
per_pixel_8=dx = dx + 0.5*abs(rad+x-0.5*(bass/y*0.2))*dx_r;
per_pixel_9=dy = dy + 0.5*abs(rad+y-0.5*(treb/x*0.2))*dy_r;