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Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Aderrasi - Anomalous Material Science (Pure Splinter Mix).milk

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2010-06-07 12:09:30 +02:00
[preset00]
fRating=2.000000
fGammaAdj=1.490000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.972362
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999998
fShader=0.000000
zoom=0.999998
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.050000
mv_r=0.000000
mv_g=0.000000
mv_b=0.800000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.4*(0.25*sin(1.4*time)) + 0.25*sin(7.25*time);
per_frame_2=wave_g = wave_g + 0.34*(0.25*sin(1.7*time)) + 0.25*sin(6.11*time);
per_frame_3=wave_b = wave_b + 0.3*(0.25*sin(1.84*time)) + 0.25*sin(9.3*time);
per_frame_4=warp = 0;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.025*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=dx = dx + dx_r*(above(x,0.45+0.45*sin(1.5*time))*below(x,0.55+0.45*sin(1.5*time)));
per_pixel_6=dy = dy + dy_r*(above(y,0.45+0.45*cos(1.25*time))*below(y,0.55+0.45*cos(1.25*time)));
per_pixel_7=cx = cx + bass*(above(x,0.35+0.45*sin(1.05*time))*below(x,0.65+0.45*sin(1.05*time)));
per_pixel_8=cy = cy + bass*(above(y,0.35+0.45*cos(1.75*time))*below(y,0.65+0.45*cos(1.75*time)));
per_pixel_9=rot = rot + 0.15*((0.43*rad)*(5*cos(dx*dy-bass_att+(0.5-rad))*2-rad))*abs(0.5*(2*sin(0.2*time)));
per_pixel_10=zoom = zoom - 0.02*(abs(cos(12*ang))+0.4*rad);