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Clementine-audio-player-Mac.../3rdparty/libprojectm/Renderer/PerPixelMesh.hpp

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#ifndef PerPixelMesh_HPP
#define PerPixelMesh_HPP
#include <vector>
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struct PixelPoint
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{
float x;
float y;
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PixelPoint(float x, float y);
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};
struct PerPixelContext
{
float x;
float y;
float rad;
float theta;
int i;
int j;
PerPixelContext(float x, float y, float rad, float theta, int i, int j);
};
class PerPixelMesh
{
public:
int width;
int height;
int size;
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std::vector<PixelPoint> p;
std::vector<PixelPoint> p_original;
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std::vector<PerPixelContext> identity;
PerPixelMesh(int width, int height);
void Reset();
};
#endif