Clementine-audio-player-Mac.../src/devices/filesystemdevice.cpp

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/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "devicelister.h"
#include "devicemanager.h"
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#include "filesystemdevice.h"
#include "library/librarybackend.h"
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#include "library/librarymodel.h"
#include "library/librarywatcher.h"
#include <QtDebug>
FilesystemDevice::FilesystemDevice(
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const QString& mount_point, DeviceLister* lister, const QString& unique_id,
DeviceManager* manager, int database_id, bool first_time)
: ConnectedDevice(lister, unique_id, manager, database_id),
watcher_(new BackgroundThreadImplementation<LibraryWatcher, LibraryWatcher>(this))
{
// Create the library watcher
watcher_->Start(true);
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watcher_->Worker()->set_device_name(manager->data(manager->index(
manager->FindDeviceById(unique_id)), DeviceManager::Role_FriendlyName).toString());
watcher_->Worker()->set_backend(backend_);
watcher_->Worker()->set_task_manager(manager_->task_manager());
// To make the connections below less verbose
LibraryWatcher* watcher = watcher_->Worker().get();
connect(backend_, SIGNAL(DirectoryDiscovered(Directory,SubdirectoryList)),
watcher, SLOT(AddDirectory(Directory,SubdirectoryList)));
connect(backend_, SIGNAL(DirectoryDeleted(Directory)),
watcher, SLOT(RemoveDirectory(Directory)));
connect(watcher, SIGNAL(NewOrUpdatedSongs(SongList)),
backend_, SLOT(AddOrUpdateSongs(SongList)));
connect(watcher, SIGNAL(SongsMTimeUpdated(SongList)),
backend_, SLOT(UpdateMTimesOnly(SongList)));
connect(watcher, SIGNAL(SongsDeleted(SongList)),
backend_, SLOT(DeleteSongs(SongList)));
connect(watcher, SIGNAL(SubdirsDiscovered(SubdirectoryList)),
backend_, SLOT(AddOrUpdateSubdirs(SubdirectoryList)));
connect(watcher, SIGNAL(SubdirsMTimeUpdated(SubdirectoryList)),
backend_, SLOT(AddOrUpdateSubdirs(SubdirectoryList)));
connect(watcher, SIGNAL(CompilationsNeedUpdating()),
backend_, SLOT(UpdateCompilations()));
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if (first_time)
backend_->AddDirectory(mount_point);
else {
// This is a bit of a hack. The device might not be mounted at the same
// path each time, so if it's different we have to munge all the paths in
// the database to fix it. This can be done entirely in sqlite so it's
// relatively fast...
// Get the directory it was mounted at last time. Devices only have one
// directory (the root).
Directory dir = backend_->GetAllDirectories()[0];
if (dir.path != mount_point) {
// The directory is different, commence the munging.
qDebug() << "Changing path from" << dir.path << "to" << mount_point;
backend_->ChangeDirPath(dir.id, mount_point);
}
// Load the directory properly now, this signals the watcher as well.
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backend_->LoadDirectoriesAsync();
}
model_->Init();
}
FilesystemDevice::~FilesystemDevice() {
qDebug() << __PRETTY_FUNCTION__;
}