Clementine-audio-player-Mac.../src/player.h

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#ifndef PLAYER_H
#define PLAYER_H
#include <QObject>
#include <QSettings>
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#include <QFuture>
#include <QFutureWatcher>
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#include "engine_fwd.h"
#include "playlistitem.h"
#include "song.h"
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class Playlist;
class Settings;
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class LastFMService;
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class Player : public QObject {
Q_OBJECT
public:
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Player(Playlist* playlist, LastFMService* lastfm, QObject* parent = 0);
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void Init();
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EngineBase* GetEngine() { return engine_; }
Engine::State GetState() const;
int GetVolume() const;
PlaylistItem::Options GetCurrentItemOptions() const { return current_item_options_; }
Song GetCurrentItem() const { return current_item_; }
Playlist* CurrentPlaylist() const { return playlist_; }
void SetCurrentPlaylist(Playlist* current) { playlist_ = current; }
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public slots:
void ReloadSettings();
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void PlayAt(int index);
void PlayPause();
void Next();
void NextItem();
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void Previous();
void Stop();
void SetVolume(int value);
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void Seek(int seconds);
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void TrackEnded();
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void StreamReady(const QUrl& original_url, const QUrl& media_url);
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signals:
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void InitFinished();
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void Playing();
void Paused();
void Stopped();
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void VolumeChanged(int volume);
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void Error(const QString& message);
private slots:
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void EngineInitFinished();
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void EngineStateChanged(Engine::State);
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void EngineMetadataReceived(const Engine::SimpleMetaBundle& bundle);
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private:
Playlist* playlist_;
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LastFMService* lastfm_;
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QSettings settings_;
PlaylistItem::Options current_item_options_;
Song current_item_;
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EngineBase* engine_;
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QFuture<bool> init_engine_;
QFutureWatcher<bool>* init_engine_watcher_;
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};
#endif // PLAYER_H