84 lines
2.2 KiB
Plaintext
84 lines
2.2 KiB
Plaintext
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[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=0.925000
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fVideoEchoZoom=0.986700
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=0
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=4.099998
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fWaveScale=1.285751
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fWaveSmoothing=0.630000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999514
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=1.000000
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wave_g=1.000000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.500000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=1.248000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=5.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=0.000000
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mv_a=0.000000
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per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
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per_frame_2=treb_thresh=above(treb_att,treb_thresh)*2+
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per_frame_3=(1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
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per_frame_4=mid_thresh=above(mid_att,mid_thresh)*2+
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per_frame_5=(1-above(mid_mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
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per_frame_6=vol_thresh=bass_thresh+treb_thresh+mid_thresh;
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per_frame_7=q1=bass_thresh;
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per_frame_8=q2=treb_thresh;
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per_frame_9=q3=mid_thresh;
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per_frame_10=q4=vol_thresh;
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per_frame_11=wave_r=.1+.5*sin(time*.54)-.2*sin(below(Q1,q2));
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per_frame_12=wave_B=if(Above(q2,q3),.5-.3*Sin(time*.23),0);
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per_frame_13=wave_g=if(above(q2,q3),wave_r-.05*Sin(time*.3)+.5*sin(above(Q1,q2)),1-.5*Sin(Time)
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per_frame_14=*sin(equal(wave_b,0)));
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per_frame_15=ez=sin(wave_g)*cos(wave_R-wave_b)+.3*Sin(if(below(ez,.7),ez,ez+.2));
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per_frame_16=echo_zoom=ez;
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per_frame_17=
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per_pixel_1=zoom=zoom+.01*Sin(Rad*3.14-q1)+.03*sin(q3);
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per_pixel_2=rot=rot-.01*sin(rad*3.14)+.02*sin(Above(Q1,q2));
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per_pixel_3=dx=dx+.01*Sin(rad*5)*sin(time*.54-q3);
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