76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
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[preset00]
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fRating=5.000000
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fGammaAdj=2.000000
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fDecay=0.980000
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fVideoEchoZoom=2.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=6
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bAdditiveWaves=0
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bWaveDots=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=11.940000
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fWaveScale=1.599182
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fWaveSmoothing=0.700000
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fWaveParam=1.000000
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.772000
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fZoomExponent=1.001000
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fShader=0.000000
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zoom=1.007000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.000000
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sx=1.000000
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sy=1.000000
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wave_r=0.700000
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wave_g=0.300000
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wave_b=0.300000
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wave_x=0.000000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.400000
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ob_g=0.300000
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ob_b=0.000000
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ob_a=0.700000
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ib_size=0.005000
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ib_r=0.650000
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ib_g=0.050000
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ib_b=0.450000
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ib_a=0.300000
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nMotionVectorsX=12.000000
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nMotionVectorsY=9.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
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per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
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per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
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per_frame_4=decay = decay - 0.03*equal(frame%30,0);
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per_frame_5=treb_effect = max(max(treb,treb_att)-1.25,0);
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per_frame_6=mid_effect= max(max(mid,mid_att)-1.25,0);
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per_frame_7=ob_size = ob_size + 0.005*treb_effect;
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per_frame_8=ib_size = ib_size + 0.005*mid_effect;
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per_frame_9=ob_r = ob_r -0.2* treb_effect +0.2* mid_effect;
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per_frame_10=ib_g = ib_g + 0.2*mid_effect- 0.2*treb_effect;
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per_pixel_1=ok_to_change = if(above(time,beat_time+5),1,0);
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per_pixel_2=bass_effect = max(bass, bass_att)-1;
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per_pixel_3=beat_time = if(above(bass_effect,0.5), if(ok_to_change,time,beat_time),beat_time);
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per_pixel_4=effect = if(equal(time,beat_time),abs(effect-1),effect);
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per_pixel_5=bass_effect = max(max(bass,bass_att)-1.34,0);
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per_pixel_6=zoom = if(above(effect,0),0.4*x,0.4*y) +0.6 -0.13*(min(bass_effect,0.3));
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