79 lines
2.0 KiB
Plaintext
79 lines
2.0 KiB
Plaintext
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[preset00]
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fRating=3.000000
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fGammaAdj=1.980000
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fDecay=0.980000
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fVideoEchoZoom=2.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=2
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=7.900000
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fWaveScale=0.769339
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fWaveSmoothing=0.900000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=1.135000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.280000
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sx=1.000000
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sy=1.000000
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wave_r=0.000000
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wave_g=0.000000
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wave_b=0.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.010000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.010000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=12.000000
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=wave_b = wave_b + min(1,max(0,(bass_att-1)*1.5));
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per_frame_2=wave_r = wave_b*0.4;
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per_frame_3=wave_g = wave_b*0.4;
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per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
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per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
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per_frame_6=cx = cx + 0.005*( 0.60*sin(0.471*time) + 0.40*sin(0.297*time) );
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per_frame_7=cy = cy + 0.005*( 0.60*sin(0.379*time) + 0.40*sin(0.351*time) );
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per_frame_8=dx = dx + 0.009*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
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per_frame_9=
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per_frame_10=dx = dx + dx_residual;
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per_frame_11=dy = dy + dy_residual;
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per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2.5 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.98+1.4);
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per_frame_13=dx_residual = equal(bass_thresh,2.5)*0.016*sin(time*7) + (1-equal(bass_thresh,2.5))*dx_residual;
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per_frame_14=dy_residual = equal(bass_thresh,2.5)*0.012*sin(time*9) + (1-equal(bass_thresh,2.5))*dy_residual;
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per_pixel_1=zoom = zoom + 0.1*rad;
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