136 lines
2.6 KiB
C++
136 lines
2.6 KiB
C++
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#ifndef Renderable_HPP
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#define Renderable_HPP
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#include <vector>
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#include <typeinfo>
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#include "TextureManager.hpp"
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class BeatDetect;
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class RenderContext
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{
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public:
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float time;
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int texsize;
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float aspectRatio;
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bool aspectCorrect;
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BeatDetect *beatDetect;
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TextureManager *textureManager;
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RenderContext();
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};
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class RenderItem
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{
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public:
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float masterAlpha;
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virtual void Draw(RenderContext &context) = 0;
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RenderItem();
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};
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typedef std::vector<RenderItem*> RenderItemList;
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class DarkenCenter : public RenderItem
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{
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public:
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DarkenCenter();
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void Draw(RenderContext &context);
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};
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class Shape : public RenderItem
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{
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public:
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std::string imageUrl;
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int sides;
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bool thickOutline;
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bool enabled;
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bool additive;
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bool textured;
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float tex_zoom;
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float tex_ang;
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float x; /* x position */
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float y; /* y position */
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float radius;
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float ang;
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float r; /* red color value */
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float g; /* green color value */
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float b; /* blue color value */
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float a; /* alpha color value */
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float r2; /* red color value */
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float g2; /* green color value */
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float b2; /* blue color value */
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float a2; /* alpha color value */
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float border_r; /* red color value */
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float border_g; /* green color value */
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float border_b; /* blue color value */
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float border_a; /* alpha color value */
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Shape();
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virtual void Draw(RenderContext &context);
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};
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class Text : RenderItem
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{
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};
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class MotionVectors : public RenderItem
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{
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public:
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float r;
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float g;
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float b;
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float a;
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float length;
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float x_num;
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float y_num;
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float x_offset;
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float y_offset;
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void Draw(RenderContext &context);
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MotionVectors();
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};
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class Border : public RenderItem
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{
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public:
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float outer_size;
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float outer_r;
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float outer_g;
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float outer_b;
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float outer_a;
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float inner_size;
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float inner_r;
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float inner_g;
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float inner_b;
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float inner_a;
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void Draw(RenderContext &context);
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Border();
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};
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struct TypeIdPair {
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TypeIdPair(const std::type_info & info1, const std::type_info & info2): id1(info1.name()), id2(info2.name()) {}
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TypeIdPair(const std::string & id1, const std::string & id2): id1(id1), id2(id2) {}
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std::string id1;
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std::string id2;
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inline bool operator<(const TypeIdPair & rhs) const {
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return this->id1 < rhs.id1 || (this->id1 == rhs.id1 && this->id2 < rhs.id2);
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}
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inline bool operator>(const TypeIdPair & rhs) const {
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return !operator<(rhs) && !operator==(rhs);
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}
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inline bool operator==(const TypeIdPair & rhs) const {
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return this->id1 == rhs.id1 && this->id2 == rhs.id2;
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}
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};
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#endif
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