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/*
* projectM - - Milkdrop - esque visualisation SDK
* Copyright ( C ) 2003 - 2007 projectM Team
*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
* See ' LICENSE . txt ' included within this release
*
*/
/**
* $ Id : projectM . hpp , v 1.1 .1 .1 2005 / 12 / 23 18 : 05 : 11 psperl Exp $
*
* Encapsulation of ProjectM engine
*
* $ Log $
*/
# ifndef _PROJECTM_HPP
# define _PROJECTM_HPP
# ifdef WIN32
# include "win32-dirent.h"
# else
# include <dirent.h>
# endif /** WIN32 */
# include <cmath>
# include <cstdio>
# include <string>
# include <cstdlib>
# ifndef WIN32
# include <unistd.h>
# endif
# include <sys/types.h>
# ifdef MACOS
//#include <MacWindows.h>
//#include <gl.h>
//#include <glu.h>
# else
# ifdef WIN32
# include <windows.h>
# endif /** WIN32 */
# endif /** MACOS */
# ifdef WIN322
# define inline
# endif /** WIN32 */
# include "dlldefs.h"
# include "event.h"
# include "fatal.h"
class PipelineContext ;
# include "PCM.hpp"
class BeatDetect ;
class PCM ;
class Func ;
class Renderer ;
class Preset ;
class PresetIterator ;
class PresetChooser ;
class PresetLoader ;
class TimeKeeper ;
class Pipeline ;
class RenderItemMatcher ;
class MasterRenderItemMerge ;
# include "Common.hpp"
# include <memory>
# ifdef WIN32
# pragma warning (disable:4244)
# pragma warning (disable:4305)
# endif /** WIN32 */
# ifdef MACOS2
# define inline
# endif
/** KEEP THIS UP TO DATE! */
# define PROJECTM_VERSION "2.0.00"
# define PROJECTM_TITLE "projectM 2.0.00"
/** Interface types */
typedef enum {
MENU_INTERFACE ,
SHELL_INTERFACE ,
EDITOR_INTERFACE ,
DEFAULT_INTERFACE ,
BROWSER_INTERFACE
} interface_t ;
/// A functor class that allows users of this library to specify random preset behavior
class RandomizerFunctor {
public :
RandomizerFunctor ( PresetChooser & chooser ) ;
virtual ~ RandomizerFunctor ( ) ;
virtual double operator ( ) ( int index ) ;
private :
const PresetChooser & m_chooser ;
} ;
class DLLEXPORT projectM
{
public :
static const int FLAG_NONE = 0 ;
static const int FLAG_DISABLE_PLAYLIST_LOAD = 1 < < 0 ;
struct Settings {
int meshX ;
int meshY ;
int fps ;
int textureSize ;
int windowWidth ;
int windowHeight ;
std : : string presetURL ;
std : : string titleFontURL ;
std : : string menuFontURL ;
int smoothPresetDuration ;
int presetDuration ;
float beatSensitivity ;
bool aspectCorrection ;
float easterEgg ;
bool shuffleEnabled ;
bool softCutRatingsEnabled ;
} ;
projectM ( std : : string config_file , int flags = FLAG_NONE ) ;
projectM ( Settings settings , int flags = FLAG_NONE ) ;
//DLLEXPORT projectM(int gx, int gy, int fps, int texsize, int width, int height,std::string preset_url,std::string title_fonturl, std::string title_menuurl);
void projectM_resetGL ( int width , int height ) ;
void projectM_resetTextures ( ) ;
void projectM_setTitle ( std : : string title ) ;
void renderFrame ( ) ;
unsigned initRenderToTexture ( ) ;
void key_handler ( projectMEvent event ,
projectMKeycode keycode , projectMModifier modifier ) ;
virtual ~ projectM ( ) ;
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void changeTextureSize ( int size ) ;
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void changePresetDuration ( int seconds ) ;
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const Settings & settings ( ) const {
return _settings ;
}
/// Writes a settings configuration to the specified file
static bool writeConfig ( const std : : string & configFile , const Settings & settings ) ;
/// Sets preset iterator position to the passed in index
void selectPresetPosition ( unsigned int index ) ;
/// Plays a preset immediately
void selectPreset ( unsigned int index , bool hardCut = true ) ;
/// Removes a preset from the play list. If it is playing then it will continue as normal until next switch
void removePreset ( unsigned int index ) ;
/// Sets the randomization functor. If set to null, the traversal will move in order according to the playlist
void setRandomizer ( RandomizerFunctor * functor ) ;
/// Tell projectM to play a particular preset when it chooses to switch
/// If the preset is locked the queued item will be not switched to until the lock is released
/// Subsequent calls to this function effectively nullifies previous calls.
void queuePreset ( unsigned int index ) ;
/// Returns true if a preset is queued up to play next
bool isPresetQueued ( ) const ;
/// Removes entire playlist, The currently loaded preset will end up sticking until new presets are added
void clearPlaylist ( ) ;
/// Turn on or off a lock that prevents projectM from switching to another preset
void setPresetLock ( bool isLocked ) ;
/// Returns true if the active preset is locked
bool isPresetLocked ( ) const ;
/// Returns index of currently active preset. In the case where the active
/// preset was removed from the playlist, this function will return the element
/// before active preset (thus the next in order preset is invariant with respect
/// to the removal)
bool selectedPresetIndex ( unsigned int & index ) const ;
/// Add a preset url to the play list. Appended to bottom. Returns index of preset
unsigned int addPresetURL ( const std : : string & presetURL , const std : : string & presetName , const RatingList & ratingList ) ;
/// Insert a preset url to the play list at the suggested index.
void insertPresetURL ( unsigned int index ,
const std : : string & presetURL , const std : : string & presetName , const RatingList & ratingList ) ;
/// Returns true if the selected preset position points to an actual preset in the
/// currently loaded playlist
bool presetPositionValid ( ) const ;
/// Returns the url associated with a preset index
std : : string getPresetURL ( unsigned int index ) const ;
/// Returns the preset name associated with a preset index
std : : string getPresetName ( unsigned int index ) const ;
void changePresetName ( unsigned int index , std : : string name ) ;
/// Returns the rating associated with a preset index
int getPresetRating ( unsigned int index , const PresetRatingType ratingType ) const ;
void changePresetRating ( unsigned int index , int rating , const PresetRatingType ratingType ) ;
/// Returns the size of the play list
unsigned int getPlaylistSize ( ) const ;
void evaluateSecondPreset ( ) ;
inline void setShuffleEnabled ( bool value )
{
_settings . shuffleEnabled = value ;
/// idea@ call a virtualfunction shuffleChanged()
}
inline bool isShuffleEnabled ( ) const
{
return _settings . shuffleEnabled ;
}
/// Occurs when active preset has switched. Switched to index is returned
virtual void presetSwitchedEvent ( bool isHardCut , unsigned int index ) const { } ;
virtual void shuffleEnabledValueChanged ( bool isEnabled ) const { } ;
inline PCM * pcm ( ) {
return _pcm ;
}
void * thread_func ( void * vptr_args ) ;
PipelineContext & pipelineContext ( ) { return * _pipelineContext ; }
PipelineContext & pipelineContext2 ( ) { return * _pipelineContext2 ; }
private :
PCM * _pcm ;
double sampledPresetDuration ( ) ;
BeatDetect * beatDetect ;
Renderer * renderer ;
PipelineContext * _pipelineContext ;
PipelineContext * _pipelineContext2 ;
Settings _settings ;
int wvw ; //windowed dimensions
int wvh ;
/** Timing information */
int mspf ;
int timed ;
int timestart ;
int count ;
float fpsstart ;
void readConfig ( const std : : string & configFile ) ;
void readSettings ( const Settings & settings ) ;
void projectM_init ( int gx , int gy , int fps , int texsize , int width , int height ) ;
void projectM_reset ( ) ;
void selectPrevious ( const bool ) ;
void selectNext ( const bool ) ;
void selectRandom ( const bool ) ;
void projectM_initengine ( ) ;
void projectM_resetengine ( ) ;
/// Initializes preset loading / management libraries
int initPresetTools ( int gx , int gy ) ;
/// Deinitialize all preset related tools. Usually done before projectM cleanup
void destroyPresetTools ( ) ;
void default_key_handler ( projectMEvent event , projectMKeycode keycode ) ;
/// The current position of the directory iterator
PresetIterator * m_presetPos ;
/// Required by the preset chooser. Manages a loaded preset directory
PresetLoader * m_presetLoader ;
/// Provides accessor functions to choose presets
PresetChooser * m_presetChooser ;
/// Currently loaded preset
std : : auto_ptr < Preset > m_activePreset ;
/// Destination preset when smooth preset switching
std : : auto_ptr < Preset > m_activePreset2 ;
TimeKeeper * timeKeeper ;
int m_flags ;
RenderItemMatcher * _matcher ;
MasterRenderItemMerge * _merger ;
bool running ;
Pipeline * currentPipe ;
void switchPreset ( std : : auto_ptr < Preset > & targetPreset ) ;
} ;
# endif