81 lines
2.0 KiB
Plaintext
81 lines
2.0 KiB
Plaintext
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[preset00]
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fRating=2.500000
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fGammaAdj=1.000000
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fDecay=0.985000
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fVideoEchoZoom=0.998100
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=3
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=1
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bRedBlueStereo=0
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bBrighten=1
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bDarken=0
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bSolarize=1
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=0.597149
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fWaveSmoothing=0.000000
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fWaveParam=0.000000
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fModWaveAlphaStart=1.489999
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fModWaveAlphaEnd=0.750000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999500
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000005
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.000000
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wave_g=0.000000
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wave_b=0.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.000000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.200000
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ob_a=1.000000
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ib_size=0.000000
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ib_r=1.000000
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ib_g=0.000000
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ib_b=0.000000
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ib_a=1.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=43.200001
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=4.500000
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mv_r=0.759900
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mv_g=0.480000
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mv_b=0.390000
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mv_a=0.000000
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per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) );
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per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) );
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per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) );
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per_frame_4=wave_x = wave_x + 0.4*sin(1.85*time);
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per_frame_5=wave_y = wave_y + 0.2*sin(1.85*time);
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per_frame_6=dx = 0.005 + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
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per_frame_7=dy = 0.005 + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
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per_frame_8=bass_eff = max(max(bass,bass_att)-1,0);
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per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
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per_frame_10=decay = decay - 0.05*equal(frame%16,0);
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per_frame_11=zoom = zoom + 0.05 * cos(ang-ang);
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per_frame_12=rot = bass_eff/bass_thresh-0.05;
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per_frame_13=monitor=zoom;
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per_pixel_1=sx=sx+0.07*sin(rad*18 + time*9);
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per_pixel_2=sy=sy+0.07*sin(rad*18 + time*9);
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per_pixel_3=
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per_pixel_4=
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